Eben and Ari
Posted: Thu Jul 16, 2009 12:02 am
Well, while working with Leif, I found I could expand it. I've set out to do that with my project Ari. I'll have an example .love of it ready in a few days, at this point it's just rewrites of the callback system for the different input devices. (Buttons, text input, checkbox, etc)
As a result of working on my 'secret' project, I found a use for the Bezier curve function posted on lovesnips. I have posted a rewrite of that function on lovesnips, for anyone to use. But this sort of got me 'Bezier crazy', and wrote a bunch of functions based on the formula. This evolved into the base for Eben, a library that I'm writing to compliment or eventually merge with Ari. Basically, I envision Eben as a library or math based primitives. At this point, nothing major has come about.
Eben currently sports:
As a result of working on my 'secret' project, I found a use for the Bezier curve function posted on lovesnips. I have posted a rewrite of that function on lovesnips, for anyone to use. But this sort of got me 'Bezier crazy', and wrote a bunch of functions based on the formula. This evolved into the base for Eben, a library that I'm writing to compliment or eventually merge with Ari. Basically, I envision Eben as a library or math based primitives. At this point, nothing major has come about.
Eben currently sports:
- eben.bezier_roundrectangle( typeDraw, x, y, width, height, radi, samp, color )
- eben.bezier_circle( myType, cX, cY, radi, samp )
- eben.bezier_circlesectors( typeDraw, cX, cY, radi, samp, sect )