New Tutorial: Procedural Map Generation with the STI Library
Posted: Tue Feb 07, 2017 2:39 am
The popular Simple Tiled Implementation library (https://github.com/karai17/Simple-Tiled-Implementation) recently added support for passing in a map table directly (as of v0.16.0.4).
This means that STI can be more easily used with procedural map generation (for instance for roguelikes or sandbox games). To illustrate this and to document the tiled map table structure, I wrote a tutorial/example. This is my first contribution to the LOVE community (besides helping people on the forums), so I would love any feedback: https://github.com/prust/sti-pg-example.
This means that STI can be more easily used with procedural map generation (for instance for roguelikes or sandbox games). To illustrate this and to document the tiled map table structure, I wrote a tutorial/example. This is my first contribution to the LOVE community (besides helping people on the forums), so I would love any feedback: https://github.com/prust/sti-pg-example.