Updated to LÖVE 11.3.
I've updated the AdMob SDK and made some changes.
If you update from a previous version, open the file info.plist and set GADApplicationIdentifier with your AdMob app ID.
[11.3] AdMob support for iOS + EU Consent
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- Citizen
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Re: [11.3] AdMob support for iOS + EU Consent
Brilliant! Thank you very much 

Re: [11.3] AdMob support for iOS + EU Consent
Hello
Thank you very much for your post it really helped! I can successfully build my app with XCode, however, if I want to open my app on the phone, I get the following error:
Error
boot.lua:507: module 'love.ads' not found:
no field package.preload['love.ads']
no 'love/ads' in LOVE game directories.
no file 'love/ads' in LOVE paths.
no file './love/ads.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads/init.lua'
no file './love/ads.so'
no file '/usr/local/lib/lua/5.1/love/ads.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './love.so'
no file '/usr/local/lib/lua/5.1/love.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
Traceback
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Did anyone already face same problem or knows the solution to this?
Thank you very much.
Thank you very much for your post it really helped! I can successfully build my app with XCode, however, if I want to open my app on the phone, I get the following error:
Error
boot.lua:507: module 'love.ads' not found:
no field package.preload['love.ads']
no 'love/ads' in LOVE game directories.
no file 'love/ads' in LOVE paths.
no file './love/ads.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads.lua'
no file '/usr/local/share/lua/5.1/love/ads/init.lua'
no file './love/ads.so'
no file '/usr/local/lib/lua/5.1/love/ads.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './love.so'
no file '/usr/local/lib/lua/5.1/love.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
Traceback
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Did anyone already face same problem or knows the solution to this?
Thank you very much.
Re: [11.3] AdMob support for iOS + EU Consent
I'm getting the same error. Did you find a solution to this?joogur wrote: ↑Mon Jul 27, 2020 10:22 am Hello
Thank you very much for your post it really helped! I can successfully build my app with XCode, however, if I want to open my app on the phone, I get the following error:
Error
boot.lua:507: module 'love.ads' not found:
...
Did anyone already face same problem or knows the solution to this?
Thank you very much.
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