love-steam - Steamworks integration for LÖVE

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adnzzzzZ
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love-steam - Steamworks integration for LÖVE

Post by adnzzzzZ » Fri Aug 10, 2018 9:03 pm

The main motivation for this repository is to hopefully have a central solution for Steamworks integration with LÖVE. The main solution that people always point to also doesn't work because it doesn't handle Steamworks' callbacks system properly, which means that you can't use the majority of the API.

And going through the forums I'd say about 10 people released their LÖVE games on Steam and each one of them had to come up with their own way of solving the problem. This is a big waste of effort and it'd be much better if everyone could use and contribute to a single version that is used in many games. The hope for me is that everyone who wants to release their games on Steam can come to this repository and use the already implemented functions as well as contribute with implementing parts of the API that they need for their games that aren't already implemented.

https://github.com/SSYGEN/love-steam

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D0NM
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Re: love-steam - Steamworks integration for LÖVE

Post by D0NM » Mon Aug 20, 2018 7:19 am

Starring your love-steam.
Thank you very much.


upd: I think that
Steam = require("love_steam")
should be moved into love.load func
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Nelvin
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Re: love-steam - Steamworks integration for LÖVE

Post by Nelvin » Mon Aug 20, 2018 9:28 am

Great idea - we're going to release our game on Steam at some point in the future, so thanks already.

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