ItsyRealm - 3D single-player RPG

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Kindermaus
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ItsyRealm - 3D single-player RPG

Post by Kindermaus » Sun Sep 23, 2018 5:22 am

Updated December 11 2018!

Hey,

I'm making a game inspired by a couple others called ItsyRealm. Can you guess which? It's built using a slightly modified version of Love2D 11.1.

Try it out. :) There's lots of stuff to do. Unlocks are kind of hidden at the moment, but most stuff tops out at level 6-10. Higher level items generally require more supplies.

If you're stuck on how to make something, like a bow, it's probably similar to how you make it in RuneScape. So the RuneScape Wiki is kind of convenient...

Here's some screenshots:

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Thank you for looking! Please let me know what you think. :)
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itsyrealm-fuse.zip
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Last edited by Kindermaus on Wed Dec 12, 2018 2:35 am, edited 3 times in total.

pedrosgali
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Re: ItsyRealm

Post by pedrosgali » Sun Sep 23, 2018 9:03 pm

Absolutely love the art style for this, really nice job. Haven't made it home to test it yet but I will.

Code: Select all

if not wearTheseGlasses() then
  chewing_on_trashcan = true
end

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Joelrodiel
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Re: ItsyRealm

Post by Joelrodiel » Mon Sep 24, 2018 1:36 am

Wow this is great! I mean I had my doubts about the new update and the whole 3d craze, but I absolutely love this! you did a great job.

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Kindermaus
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Re: ItsyRealm

Post by Kindermaus » Thu Sep 27, 2018 1:19 am

pedrosgali wrote:
Sun Sep 23, 2018 9:03 pm
Absolutely love the art style for this, really nice job. Haven't made it home to test it yet but I will.
Thank you! It's programmer art but it's got a certain aesthetic :).
Joelrodiel wrote:
Mon Sep 24, 2018 1:36 am
Wow this is great! I mean I had my doubts about the new update and the whole 3d craze, but I absolutely love this! you did a great job.
Thank you! The 3D update is great. It's 99% vanilla Love2D. I just exposed some 3D math routines. The game uses a two-pass renderer: first deferred, then forward (for translucent objects like the ghost miner foreman). On mobile it'll just use forward.

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zorg
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Re: ItsyRealm

Post by zorg » Thu Sep 27, 2018 6:03 pm

I wonder if any of your additions/fixes will be eventually ported back to vanilla löve or not (by pull reqs or the löve devs themselves)
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

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MarvelME
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Re: ItsyRealm

Post by MarvelME » Thu Sep 27, 2018 10:34 pm

Hacking 3d into love2d. Awesome!

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yetneverdone
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Re: ItsyRealm

Post by yetneverdone » Fri Oct 05, 2018 4:16 am

WOAH!

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Kindermaus
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Re: ItsyRealm

Post by Kindermaus » Fri Dec 07, 2018 1:35 pm

I released a new version. :)

edit 12/11: I updated the post with a newer version. It has a lot of fixes:
  • Clean up shop UI
  • Attack while walking while using ranged / magic
  • Show indicator when performing action vs walking
  • Hide ribbon tab when certain blocking interfaces are open
  • Add tutor NPCs around Isabelle Island
  • Show stat info (XP, etc) on hover
  • Add skill guides
  • Add Idromancer
  • Major pathing fixes (there's still some issues)

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