karolek wrote: ↑
Fri Oct 12, 2018 12:12 pm
Hello, not bad, seems you have quite a lot of content, but the mechanics need polish.
Aside from not-so-snappy collision system, I feel that the game is a little unfair. Why do doors and elevators brake when hit with meteoryte? You can easily get stuck in wrong world without any hope for moving forward. And why every persona salvada turns into a zombie? Little unfair again
I think you could also work on integrating the worlds more, now you can easily feel that they are separate. Like the meteorytes are in different positions, bullets freeze when you go into doors.
Anyway, good luck, I will look forward to updates
Hello, yes I thinking about it, and I'm working in the difficulty.
About the doors and elevators when the meteorite collides with those then I remove (destroyed),I'm thought
in "destructible environment games" when I maked this game, 1_1_1 and 1_1_2 is the same world but in different perspective, 1_1_1 is outdoors (enemies) and 1_1_2 indoors(people).
The zombies, is because you need to rescue the people and when you collide with slimes they become in zombies (I thought development that event otherwise, but the same end) ,and enemy bullets are freeze when you change stage, because is very simple change and avoid (you can destroyed with sword), thing that does not happen with player's bullet(remove when you change stage), and meteor is the same logic but random position in the camera.
The history of the game is a bit crazy, but I will try to explain it in the game.
Thanks for you reply