sync.lua -- high-level api to make writing multiplayer games easier

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adeeb
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Joined: Tue Jan 08, 2019 6:41 am

high-level api to make writing multiplayer games easier

Post by adeeb » Tue Jan 08, 2019 6:43 am

All of the above are possible, but writing out an example for each would be a bit exhaustive (for me) so if you specify your needs a bit more, i might show you an example on how to do it.
Also, the wiki doesn't really specify that; SoundData can be created with parameters that specify an empty one of specific length you can write to (you can write ones you load data into from disk too, though), and for realtime stuff, there's Queueable Sources.

https://www.shutterstock.com/image-vect ... 4eUag-1-18

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