How to draw image/graphic form memory buffer?

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How to draw image/graphic form memory buffer?

Post by wuuyi123 » Mon Dec 03, 2018 12:00 pm

Hi everyone,
I'm into CEF (Chromium Embedded Framework) and using offscreen rendering.
I remember SDL2 has function draw image from memory buffer, but I couldn't find that in Love2D.
Please help me!

For example:

Code: Select all

img = LoadImage('abc.png')
buffer = img:toBitmap()

love.drawImage(buffer, img.width, img.height) --

Code: Select all

const void *buffer = ...;
DrawImage(buffer, width, height);

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Re: How to draw image/graphic form memory buffer?

Post by radgeRayden » Sun Jan 06, 2019 4:06 pm

Hey, perhaps a bit late but I just did something of the sort yesterday. What you need to do is get your data into an ImageData object and then make an image out of that. However, if I understand correctly you can do offscreen rendering using Canvases (render to texture). Look up these items in the wiki and you should have a clearer image of what you need.

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