Vacant Kingdom - A Bullet Hell Action-RPG

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shru
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Vacant Kingdom - A Bullet Hell Action-RPG

Post by shru » Sat Mar 16, 2019 5:28 pm

Hiya gamers and gamettes!

For the past ~1.5 years I've been working hard on Vacant Kingdom, and I'm finally ready to release the first chapter of it, which I'm calling "Prologue For A Vacant Kingdom". If you frequent the Discord, there's a good chance you've seen this already, but I figured I'd post it in the forums for a bit more permanence.

Vacant Kingdom is a fusion of Japanese-arcade-shooter-inspired bullet hell and action RPG. You explore a top-down action-adventure overworld, solve puzzles, and fight bosses in twin-stick shooter combat. The world itself has a lonely atmosphere but the dialogue really emphasizes humour -- maybe an odd combintation, but I think it works.



Gamer Features:
  • Challenging bullet hell gameplay in a unique action-RPG framework.
  • Three Two levels of difficulty to suit beginners and veterans alike. (Masochist difficulty coming soon!)
  • Explore a haunted resort and uncover its secrets.
  • Meet a cast of quirky characters.
  • 2-3 hours of gameplay.
  • Created all by one person.
You can play it right now for free on itch.io!

Or, alternatively, wishlist it on steam and grab it (also for free) in April when it'll be updated with a new boss and a harder difficulty setting!

Thanks for checking it out, and have fun!
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CrimsonGuy
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Re: Vacant Kingdom - A Bullet Hell Action-RPG

Post by CrimsonGuy » Sun May 05, 2019 11:26 pm

This is pretty cool and FREE, wonder why it didn't get more visibility here, good work.

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yintercept
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Re: Vacant Kingdom - A Bullet Hell Action-RPG

Post by yintercept » Sat May 18, 2019 6:53 pm

Not a lot of people regularly active here CrimsonGuy. Couple hundred lurkers, and a dozen odd posters.

We're a quiet bunch. This is the first time I've been on in months.

Everyones busy coding.

This is cool though. Art style isn't my cup of tea but the exploration looks super fun.

How many people worked on it?
Apparently I'm a fan of most people.

Or maybe LOVE devs are just that good.

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shru
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Re: Vacant Kingdom - A Bullet Hell Action-RPG

Post by shru » Tue May 28, 2019 2:23 pm

Thanks, you two!

It's just me who worked on it. The engine, art, story, and audio. Some aspects were definitely pretty far out of my comfort zone; like basically all of the music theory I know I learned last December when I sat down and wrote all of the music for the game over the course of a couple weeks.
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yintercept
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Re: Vacant Kingdom - A Bullet Hell Action-RPG

Post by yintercept » Wed May 29, 2019 10:55 pm

Shru I'd be scared to invest *weeks* in music *theory*. Ended up going with old public domain music for mine.

I still don't know how so many devs find the time to essentially create *all* their assets from scratch.

If I did that I'd still be at square one.

It's cool that you did though, the experience always transfers over to the next thing you work on.

What was the music work like?
Apparently I'm a fan of most people.

Or maybe LOVE devs are just that good.

Jaston
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Re: Vacant Kingdom - A Bullet Hell Action-RPG

Post by Jaston » Tue Jun 04, 2019 10:21 pm

Your game is really well polished. Its also so smooth. How did you avoid stuttering in love with so msny bullets on the screen?

I like the mix of rpg and bullet hell as well. The intro can be a few too many questions when the game calibrates for you. I got the urge to think please no more questions let me play already :P. Maybe it csn be more simplified?

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