my current code is just getting when the intro ends by getting when the intro Source:tell equals zero and is checked as being started, i know this may not be the best way but im not sure how else to do this, i have tried many things messing with the source: options and none of them helped remove the seam. I put a love file below with my code in it, but it is just an example project, my current game does a slightly more complex way of doing this but the idea is the same and they both have the same exact problem.
in the love file, once the pink bar turns white it means the intro has stopped and the loop has started playing. the music will loop , but that is only a problem for this file i whipped up for here.
basic code is
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if source1:tell() > 0 then started = true end if started == true and source1:tell() == 0 then source2:setLooping(false) source2:play() end
any help would be appreciated sorry if theres something obvious im missing