Fakeman, a ghetto pacman clone

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jordan4ibanez
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Fakeman, a ghetto pacman clone

Post by jordan4ibanez » Tue Jan 14, 2020 2:08 am

Here is Fakeman, a weird ghetto pacman clone.
You run around a random level, eat all the pellets to move to the next level, and pickup powerups to eat ghosts. Don't run out of lives or you DIE! Infinite also!
fakeman.png
fakeman.png (182.3 KiB) Viewed 5322 times
control: arrow keys, f5 to generate a new map

Download the source code here! https://github.com/jordan4ibanez/Fake-Man

Or just download it here
FAKEMAN.love
(308.49 KiB) Downloaded 131 times
Here's a video
[youtube]https://youtu.be/qxuz4Dc2kNU[/youtube]
Last edited by jordan4ibanez on Sat Jan 25, 2020 1:21 am, edited 12 times in total.

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raidho36
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Re: Fakeman, a ghetto pacman clone

Post by raidho36 » Tue Jan 14, 2020 9:21 pm

You'll have to edit your post because it got messed up, most notably there's no download link.

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jordan4ibanez
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Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez » Thu Jan 16, 2020 2:14 am

raidho36 wrote:
Tue Jan 14, 2020 9:21 pm
You'll have to edit your post because it got messed up, most notably there's no download link.
Thanks! Fixed

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jordan4ibanez
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Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez » Wed Jan 22, 2020 5:30 am

raidho36 wrote:
Tue Jan 14, 2020 9:21 pm
You'll have to edit your post because it got messed up, most notably there's no download link.
I uploaded a new version that properly scales to the screen size, also there is now pathfinding, but "demons" seem to want to stack on top of each other

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raidho36
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Re: Fakeman, a ghetto pacman clone

Post by raidho36 » Wed Jan 22, 2020 5:44 pm

It would be nice if it played a bit more like OG pacman, i.e. the character never stops and the walls are thin plates instead of solid bricks, and the ghosts are somewhat trying to catch you so you need to use powerups (and strategically too). With a bit of effort an infinite version could be made, that would be interesting.

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jordan4ibanez
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Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez » Sat Jan 25, 2020 12:56 am

raidho36 wrote:
Wed Jan 22, 2020 5:44 pm
It would be nice if it played a bit more like OG pacman, i.e. the character never stops and the walls are thin plates instead of solid bricks, and the ghosts are somewhat trying to catch you so you need to use powerups (and strategically too). With a bit of effort an infinite version could be made, that would be interesting.
Well I'm glad you said that, because that's what I turned it into!
[youtube]https://youtu.be/qxuz4Dc2kNU[/youtube]

You can download it here, I'll update the forum post

https://github.com/jordan4ibanez/Fake-Man

-f5 generate new map if stuck
-space pauses the game
-arrow keys to move
-you have to eat half the pellets on the map to move on to the next level

still a few bugs here and there, but I like this alpha version. I'll work on respawning the ghosts tomorrow

Also, I have to think about creating a pacman maze style generator, it's extremely complex so it's gonna take a while

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raidho36
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Re: Fakeman, a ghetto pacman clone

Post by raidho36 » Sat Jan 25, 2020 4:28 pm

Some of the pellets are inaccessible. You resolve this by finding all "islands" and making sure that there's only one of it, by breaking some walls between separate islands.

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jordan4ibanez
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Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez » Thu Jan 30, 2020 6:48 pm

raidho36 wrote:
Sat Jan 25, 2020 4:28 pm
Some of the pellets are inaccessible. You resolve this by finding all "islands" and making sure that there's only one of it, by breaking some walls between separate islands.
I fixed that for now, created a stock map temporarily. Also, shaders are moving along. (A glitch from earlier)
Untitled.png
Untitled.png (1.27 MiB) Viewed 5011 times

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jordan4ibanez
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Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez » Fri Jan 31, 2020 2:56 am

So I got the shaders right, but it slowed the game down, but this is what it looks like for now, with shaders disabled
https://youtu.be/SWI9TNtLRBc

claysmith
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Re: Fakeman, a ghetto pacman clone

Post by claysmith » Thu Feb 06, 2020 2:00 am

might want to limit FPS, i'm getting 450 fps and things are going way to fast. otherwise, good job!

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