Building love2d games for the web with love.js and Docker
Posted: Wed Apr 08, 2020 11:49 am
Earlier this week I published a guide to package LÖVE games for the web with love.js and Docker. This automates the build process for converting LÖVE games to browser games. The guide goes through all steps to set it up and includes common troubleshooting tips as well!
There are some difficulties in doing this, which is why the common troubleshooting tips were included. And while the guide shows it is possible to run your LÖVE games in the web, I would still not recommend using LÖVE if you want to target the web as your main platform. But if you're using LÖVE for other platforms, love.js can and should still be used to easily show off your prototypes or share working versions of your game online.
Let me know what you think!
https://kalis.me/building-love2d-games-web-docker/
There are some difficulties in doing this, which is why the common troubleshooting tips were included. And while the guide shows it is possible to run your LÖVE games in the web, I would still not recommend using LÖVE if you want to target the web as your main platform. But if you're using LÖVE for other platforms, love.js can and should still be used to easily show off your prototypes or share working versions of your game online.
Let me know what you think!
https://kalis.me/building-love2d-games-web-docker/