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Error wrap_Math.lua:35: Cannot push love object to Lua: unexpected alignment (pointer is 0x7a2453c8 but alignment should be 16) Traceback [C]: in function '_getRandomGenerator' wrap_Math.lua:35: in main chunk [C]: at 0x000x0780 [C]: in function 'require' [C]: in function 'xpcall' [C]: in function 'xpcall'
My guess is that LÖVE uses a feature that the iPhone 5 isn't compatible with. Consulting the chart at the following link: https://developer.apple.com/library/arc ... atrix.html leads me to believe that LÖVE uses arm64, metal, or opengles-3. If LÖVE uses one of these, then I can list it in a .plist file to say that the device just isn't supported, no big deal.
To recreate, run LÖVE on the iPhone 5 emulator and run a game. The problem has persisted for me no matter what game I run; even a .love file consisting of an empty main.lua still has the error.
I am running MacOS Mojave 10.14.6 on a MacBook (Retina, 12-inch, Early 2015). Xcode version is 11.3.1, LÖVE version is 11.3 .