Trying to create a camera like this game (Nuclear Throne).

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Joined: Fri May 01, 2020 9:02 pm

Trying to create a camera like this game (Nuclear Throne).

Post by inJuly » Fri May 22, 2020 6:37 am

Nuclear throne is a topdown 2D shooter roguelike that has a camera which isn't centered on the player. Instead it moves slightly towards the mouse cursor.


So there was this unity tutorial on how one would go about doing it, I didn't follow it but it explains the camera well:

Now, I am trying to create something similar, and I what I do is this :

Code: Select all

camera.setPos((player.pos * 5 + cursor.pos) / 6)
And it works fine. But the issue is when I try to move and shoot, the camera moves in a way that makes it hard to focus on one target.
In Nuclear throne however, the camera looks like it's much more resistive to sudden movement. How can I implement this ?

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Re: Trying to create a camera like this game (Nuclear Throne).

Post by 4vZEROv » Fri May 22, 2020 1:29 pm

You can apply some lerp

Code: Select all

    function lerp(a, b, x) return a + (b - a) * x end
    local current_position = camera.getPos()
    local target_position = (player.pos * 5 + cursor.pos) / 6
    camera.setPos(current_position, target_position, 0.1)

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