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Re: Audio Tree

Posted: Mon May 21, 2012 1:11 pm
by Nixola
Didn't you write you were going to create a non-canvas mode? I was just thanking you 'cause of that...

Re: Audio Tree

Posted: Mon May 21, 2012 1:20 pm
by StoneCrow
sorry for the confusion, ive already done a non canvas mode. Was just asking if your pc runs graphics very well, so i can get an idea of whether its worth me making some of the better graphics compatible with people who cant use canvases.

Re: Audio Tree

Posted: Mon May 21, 2012 1:47 pm
by Nixola
I've got a netbook, I don't think I could run better graphics...
EDIT: I just discovered that I actually support canvases and npot and that the Windows' graphic driver (not the default one) sucks.

Re: Audio Tree

Posted: Tue May 22, 2012 8:21 am
by Roland_Yonaba
StoneCrow wrote:sorry for the confusion, ive already done a non canvas mode.
Thanks for thinking about that. My PC don't support Canvas, too.

Re: Audio Tree

Posted: Wed May 23, 2012 4:41 pm
by monkyyy
u should send me a copy in case all ur backups stop working >__>
<__<

Re: Audio Tree

Posted: Wed May 23, 2012 7:51 pm
by StoneCrow
:ultrahappy: well shouldnt be long till i have the first demo out. got the trees playing music and the synthesizer all in and working, just gotta get some more support for the effects.

Re: Audio Tree

Posted: Wed May 23, 2012 7:53 pm
by Roland_Yonaba
StoneCrow wrote::ultrahappy: well shouldnt be long till i have the first demo out. got the trees playing music and the synthesizer all in and working, just gotta get some more support for the effects.
Definitely :cool:

Re: Audio Tree

Posted: Thu May 31, 2012 2:57 pm
by StoneCrow
Demo still not here, sorry....
But I have just written a new debug system (S.I.P), which will let me view and edit any global variable in the game temporarily without having to tamper with code. This means faster testing! Just haven't worked out how to allow it to access variables within tables yet, but this will do for now.
Other than that I've been testing the way trees work and ironing out bugs while adding support for the effects panel in the area where you create new sounds.
Image
Expect more news soon !

Re: Audio Tree

Posted: Thu May 31, 2012 5:36 pm
by Roland_Yonaba
StoneCrow wrote:But I have just written a new debug system (S.I.P), which will let me view and edit any global variable in the game temporarily without having to tamper with code. This means faster testing!
I might be interested in. How did you wrote this ?
Guess you used the Lua's built-in debug lib.
I might be interested in it!

Re: Audio Tree

Posted: Thu May 31, 2012 6:40 pm
by StoneCrow
Well atm it only uses the _G global lua table, been trying to figure out how to access deeper into tables than the first level, but its not really necessary atm.
Here are some versions for you if your interested.
SIP.zip
(7.08 KiB) Downloaded 120 times
SIP.love
(3.5 KiB) Downloaded 131 times
Just press F1 to open it up and the only editable thing in the test is the base variable. It uses my viable input, typed input and stringsplit functions aswell; they are so basic though i dont really mind sharing them too.