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Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Tue Nov 09, 2021 8:25 pm
by MadByte
milon wrote: Tue Nov 09, 2021 3:16 pm Multiplayer and collision detection are the 2 biggest areas that are unfamiliar to me. And it's not a hurdle I can't overcome - it's more an issue of time.
Understandable. Well multiplayer is something I'm not really interested in and collision detection also still is an issue for me. Good thing is I got some time to "waste" atm which means I can try some things for collision detection while integrating the new lander system I prototyped into the actual project. Lets see how it goes :oops: If you find some time feel free to comment on the changes I'll suggest for collisions when they are up :P

Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Thu Nov 11, 2021 11:18 am
by togFox
It took a mammoth amount of group effort and I thought I'd never see it:

https://github.com/togfoxy/MarsLander/r ... /tag/v0.11

v0.11.

It has some performance gains that were holding back old and new players so we think we have made a difference in that space. It has co-op and I've tested on a LAN but I don't have friends so would love to hear if it works over a real internet.

Huge effort from MadByte and Philbywhizz on this one. It was good to see Milon poke his head in as well. End-of-year exams will be winding up soon so perhaps we'll see more people come and say 'hi' and ask for a small (or big) task to do. :)

v0.12 could be anything but it might have more co-op features and perhaps a new physics/handling model. 8-)

Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Tue Nov 16, 2021 9:34 am
by Gunroar:Cannon()
Heheh...hi
You may need to tweak the collision for this one. The main ship is 37x62 at the middle of the 128x128 picture (res larger so I could do attachments to lander) ... so ... yeah. Hopefully it can be done :?
I could add more attachments later...:P
Note: All small pixel mistakes will be fixed when I add more stuff :megagrin:

Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Tue Nov 16, 2021 1:34 pm
by togFox
ooo - I like that!! :) I'm sure the adjustments you mention are very easily done. There is a ticket to animate those legs so it's great they are split out. :) Thanks!!

Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Fri Nov 19, 2021 7:02 am
by togFox
Untitled.png
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I like it. It's good. It's lost it's cuteness though. Perhaps that's fine. I'll resize it and I'm sure it will grow on me.

Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Fri Nov 19, 2021 7:07 am
by togFox
This is better. 50% size. Buildings added for context/reference.
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Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Fri Nov 19, 2021 7:42 am
by Philbywhizz
I like, it looks a lot more lander-ish than the old moth.

Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Fri Nov 19, 2021 12:13 pm
by togFox
Ooops. I tried to clean up the sprite after shrinking it so it has crisp lines and I turned it into a monstrosity.
newship5.png
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Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Fri Nov 19, 2021 12:15 pm
by togFox
If anyone (Gunroar) wants to clean this up, it needs to be 31 pixels x 44 pixels including the lander legs. Making 128 x 128 and then shrinking down makes it fuzzy.

Re: Mars Lander. Any collaborators? Noobs welcome.

Posted: Fri Nov 19, 2021 1:56 pm
by Gunroar:Cannon()
Philbywhizz wrote: Fri Nov 19, 2021 7:42 am I like, it looks a lot more lander-ish than the old moth.
:ultrahappy: Thanks. It's just based off that one on the start screen

Can't it be (though cheap) resized through love.draw? Or you need it t have a certain lower res feel?