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Awake, please.

Posted: Wed May 16, 2012 11:11 pm
by NatsuKatusha
It could be just a dream every night, if a demon had not entered that body, he wants to use it to kill his family, he can not expel him because it was stuck in a nightmare, he should be able to wake up to save the his family, before the nightmare, he can only hear, whispering, "Wake up, please."

Hi, I'm new in this forum and in the Löve engine too, I really liked it! It's so simple and amazing! And I decided to make a game.
That's my first experience with this engine, not with Lua, I've programmed some maps for CS:2D, who need's Lua.
So, I hope that you like my game (when it's finished, oblivious).

Screenshots:
Image

The menu buttons work and it have a bg sound.
Just a thing, I'm having trouble with TEsound, when I want to call "TEsound.play()" or another TEsound function, It shows an error, like: "Trying to use a boolean TEsound as a function.", what can I do?

Re: Awake, please.

Posted: Thu May 17, 2012 3:30 am
by jradich
From the graphics, this looks very professional. You have my interest, sir

Re: Awake, please.

Posted: Thu May 17, 2012 9:15 am
by bartbes
NatsuKatusha wrote: Just a thing, I'm having trouble with TEsound, when I want to call "TEsound.play()" or another TEsound function, It shows an error, like: "Trying to use a boolean TEsound as a function.", what can I do?
You probably need to call those with a colon, instead of a period (so TESound:play()).

Re: Awake, please.

Posted: Thu May 17, 2012 6:18 pm
by mickeyjm
InDev Release? Played Minecraft have we?

Re: Awake, please.

Posted: Thu May 17, 2012 7:10 pm
by Davidobot
mickeyjm wrote:InDev Release? Played Minecraft have we?
Well, I have! :P

Re: Awake, please.

Posted: Thu May 17, 2012 9:03 pm
by NatsuKatusha
Yes I have, but it means In Development Release, and, that's the actual situation of the project.

Re: Awake, please.

Posted: Fri May 18, 2012 9:22 am
by Roland_Yonaba
NatsuKatusha wrote:It could be just a dream every night, if a demon had not entered that body, he wants to use it to kill his family, he can not expel him because it was stuck in a nightmare, he should be able to wake up to save the his family, before the nightmare, he can only hear, whispering, "Wake up, please."
Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?

Re: Awake, please.

Posted: Sat May 19, 2012 5:23 am
by NatsuKatusha
Roland_Yonaba wrote: Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?
Well, the design is almost done, but i'm having some trouble with the code, because it's my first experience with Löve, and I need to:
Export Tiled maps - All done.
Make a good platform movement - Almost done.
Make a transition from Menu to Game - Trouble.
Creating Collision Boxes and make them, collide. - Trouble.

So, if anyone can help me...

Re: Awake, please.

Posted: Sat May 19, 2012 7:25 am
by Davidobot
NatsuKatusha wrote:
Roland_Yonaba wrote: Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?
Well, the design is almost done, but i'm having some trouble with the code, because it's my first experience with Löve, and I need to:
Export Tiled maps - All done.
Make a good platform movement - Almost done.
Make a transition from Menu to Game - Trouble.
Creating Collision Boxes and make them, collide. - Trouble.

So, if anyone can help me...
I can help with the "transition from Menu to Game" maybey also "Creating Collision Boxes and make them, collide."

Re: Awake, please.

Posted: Sat May 19, 2012 8:29 am
by juno
NatsuKatusha wrote:Make a transition from Menu to Game - Trouble.
If you decide to use Love's physics library then I found that it's easier to keep the menus in a separate 'world' to the game objects.