Page 2 of 2

Re: Practical engine limitations

Posted: Tue Nov 16, 2021 6:34 am
by Xii
Thank goodness. Thought I was gonna have to switch engines again for lack of usable memory.

To clarify, I hate that I have to do hackery for something that should be stock, but at least the limit can be bypassed.

Re: Practical engine limitations

Posted: Tue Nov 16, 2021 9:55 pm
by c3h8
These answers are excellent, thank you to everyone who answered! (Sorry for the late reply btw.) It sounds like I'm not going to run into any real limits that will stop me, especially since I'm making a SNES/GBC-style pixel art RPG. I mean, unless I do something really stupid -- totally possible. What's that saying, "you can write slow code in any language"? Anyway, thank you again!