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Re: not correct texture cube

Posted: Tue Jan 18, 2022 1:38 am
by stepps
pgimeno wrote: Tue Jan 18, 2022 1:11 am Yes, that does perspective correct rendering, at the expense of sucking a lot of GPU resources. You can't have many such polygons on the screen at once, at least with my graphics card, or that's my recollection when I tested it.

If you know the concepts of model matrix, view matrix and perspective matrix, and know how to generate them, then by all means go for it yourself. I can point you to a thread where I give an example of a very basic 3D engine, one that I wrote with the purpose of showing how to do basic 3D with Löve, that you can check to get the idea of how it works (it doesn't have a model matrix IIRC). If you don't know these concepts, you may need to give up on the "I want to do everything myself" and go for a canned solution like g3d.
Sure, I would be happy to learn more, if you can share that thread. Thank you!

Re: not correct texture cube

Posted: Tue Jan 18, 2022 6:18 am
by pgimeno