Shared object files and porting to other systems

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Joined: Mon Jul 27, 2020 3:18 am

Shared object files and porting to other systems


I have a question. I am thinking about porting a game over to the 3DS using the lovebrew tool:

The game uses a library using shared object files to give the game svg graphics. I assume that the .so shared object files will be a significant issue in the process. Is there a way to remedy this, by recompiling the source library to be compatible with the 3DS's ARM chips, or is there something more to be done?
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