[00:29] Vornotron (~Vorn@REDACTED) joined #love [00:41] [love] slime73 pushed 1 commit to default [+29/-0/±6] https://bitbucket.org/rude/love/commits/ [00:41] [love] slime73 3a76898 - Include the physfs 3.0.1 source in love. 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[09:17] at the moment the blur seems to work so that the contours of the blurred image are preserved and only the pixels inside the borders of the image are applied blur [09:21] WeaselSoup (~bigorneau@REDACTED) joined #love [09:33] ibispi (~quassel@REDACTED) joined #love [09:49] az2yn_ (~az@REDACTED) joined #love [09:49] az2yn (~az@REDACTED) left irc: Read error: Connection reset by peer [09:57] riidom (~quassel@REDACTED) joined #love [09:58] zaherdirkey (~zaherdirk@REDACTED) joined #love [10:17] meklu (~meklu@REDACTED) joined #love [10:18] jacob (~jacob@REDACTED) joined #love [10:19] Nick change: jacob -> Guest561 [10:24] mabynogy (~mabynogy@REDACTED) joined #love [10:25] Aconitin (~Aconitin@REDACTED) joined #love [10:26] mabynogy (~mabynogy@REDACTED) left irc: [11:10] Sidney_martins (~oftc-webi@REDACTED) joined #love [11:10] Sidney_martins (~oftc-webi@REDACTED) left irc: Remote host closed the connection [11:17] Horizonmind (~Horizonmi@REDACTED) left irc: Remote host closed the connection [11:18] Horizonmind (~Horizonmi@REDACTED) joined #love [11:24] Horizonmind (~Horizonmi@REDACTED) left irc: Remote host closed the connection [11:24] Horizonmind (~Horizonmi@REDACTED) joined #love [11:24] Horizonmind (~Horizonmi@REDACTED) left irc: Remote host closed the connection [11:57] sla_ro|master (~sla.ro@REDACTED) joined #love [12:20] RafiX (~rafix@REDACTED) joined #love [12:21] Horizonmind (~Horizonmi@REDACTED) joined #love [12:25] slime: did anything change about how one writes to multiple canvases in 0.11 [12:26] Action: holo is adding a deferred pass, and the normal target is getting albedo too... [12:39] Inari (~Pinkishu@REDACTED) joined #love [12:40] oh, no more effects(...)? [12:44] looks like that was my problem [12:44] I think that they changed the function name for that one [12:44] I haven't used it since 0.10.2 though, so I'm not sure [12:45] yeah, https://bitbucket.org/rude/love/commits/40c08962251ea1471a8009271e0f1fb55cab97fc [13:15] zaherdirkey (~zaherdirk@REDACTED) left irc: Read error: Connection reset by peer [13:17] Horizonmind (~Horizonmi@REDACTED) left irc: Remote host closed the connection [13:18] zaherdirkey (~zaherdirk@REDACTED) joined #love [13:20] Horizonmind (~Horizonmi@REDACTED) joined #love [13:24] Horizonm_ (~Horizonmi@REDACTED) joined #love [13:24] Horizonmind (~Horizonmi@REDACTED) left irc: Read error: Connection reset by peer [13:25] got my deferred rendering working nicely (and didn't break forward) [13:26] YuGiOhJCJ (~YuGiOhJCJ@REDACTED) left irc: Quit: YuGiOhJCJ [13:30] BearishMushroom (~BearishMu@REDACTED) joined #love [13:31] Horizonm_ (~Horizonmi@REDACTED) left irc: Read error: No route to host [13:32] Horizonmind (~Horizonmi@REDACTED) joined #love [13:34] I tried deferred, forward, now moving to deferred again [13:34] lol [13:34] was thinking if forward with depth pre pass could be more efficient because forward can work ou blending without extra passes [13:34] but it's not worth it [13:42] zaherdirkey (~zaherdirk@REDACTED) left irc: Read error: Connection reset by peer [13:49] MasterGeek_ (~MasterGee@REDACTED) joined #love [13:51] Horizonmind (~Horizonmi@REDACTED) left irc: [14:19] unixfreak (~null@REDACTED) joined #love [14:31] LongyanG (~long@REDACTED) joined #love [14:37] I want to use tiled forward but love doesn't have compute [14:38] screw it though, no matter what I do I need the infrastructure for both deferred and forward [14:38] so I set that up and it is working nicely [14:40] at some later time I'll have to throw slightly smarter aa at it than fxaa+ssaa [15:02] fs0ciety (~fs0ciety@REDACTED) joined #love [16:07] slime: textureLodOffset isn't recognized? that's definitely in every glsl >= 130 [16:08] if you're using #pragma language glsl3 then it'll be there [16:08] but I am using that [16:09] with the correct arguments? [16:09] I think, let me try again [16:09] (ivec's, etc) [16:09] yeah I was using ivecs [16:09] maybe there was a typo though [16:10] slime: you're right, it was a typo [16:11] woops [16:11] heh [16:11] on another note, something I did has confused renderdoc and it will not show me any results in my gbuffer pass [16:12] everything works, renderdoc is just not handling something properly [16:17] so what does that destroy_renderdoc() function call do? 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