Difference between revisions of "0.7.2"

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[[File:0.7.2_no-game.png|thumb|no-game screen]]
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The codename of LÖVE 0.7.2 is "'''Game Slave'''". It is currently '''<span style="color:#0000ff;">released</span>'''.
 
The codename of LÖVE 0.7.2 is "'''Game Slave'''". It is currently '''<span style="color:#0000ff;">released</span>'''.
  
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* Windows binary no longer depends on VC2005 runtime.
 
* Windows binary no longer depends on VC2005 runtime.
 
* Windows binary no longer depends on SSE2 support.
 
* Windows binary no longer depends on SSE2 support.
 
[[File:0.7.2_no-game.png|thumb|no-game screen]]
 
  
 
[[Category:LoveVersions]]
 
[[Category:LoveVersions]]

Revision as of 18:03, 10 May 2015

no-game screen

The codename of LÖVE 0.7.2 is "Game Slave". It is currently released.

Changes from 0.7.1

Additions

Bugfixes

  • Fixed fused games not working.
  • Fixed ParticleSystem:setSize ignoring the variation argument.
  • Fixed some file-opening exceptions not being caught.
  • Fixed files loaded by libmodplug being too loud.
  • Fixed paths with periods in them not working.
  • Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  • Fixed crash when there was no memory available for newImageData(w, h).

Other

  • Updated PhysicsFS version to 2.0.2 on Windows
  • Updated OpenAL Soft version to 1.13 on Windows
  • Updated libmodplug version to 0.8.8.1 on Windows
  • Updated FreeType version to 2.4.4 on Windows
  • Updated libmpg123 version to 1.13.2 on Windows
  • Windows binary no longer depends on VC2005 runtime.
  • Windows binary no longer depends on SSE2 support.