Difference between revisions of "0.9.0"

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(Updated changelog)
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== Changes from [[0.8.0]] ==
 
== Changes from [[0.8.0]] ==
 
=== Additions ===
 
=== Additions ===
* Added better multiplayer networking support with [http://enet.bespin.org ENet] (via [http://leafo.net/lua-enet/ lua-enet].)
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* Added better multiplayer networking support with [http://enet.bespin.org ENet] (via the [http://leafo.net/lua-enet/ lua-enet] library.)
 
* Added --fused command line argument, to simulate fusing.
 
* Added --fused command line argument, to simulate fusing.
 
* Added liblove.
 
* Added liblove.
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* Added [[Contact:getChildren]].
 
* Added [[Contact:getChildren]].
  
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* Added [[love.filesystem.isFused]].
 
* Added [[love.filesystem.getIdentity]].
 
* Added [[love.filesystem.getIdentity]].
 
* Added [[love.filesystem.append]].
 
* Added [[love.filesystem.append]].
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* Added [[Canvas:getPixel]].
 
* Added [[Canvas:getPixel]].
 
* Added [[BlendMode]] "replace".
 
* Added [[BlendMode]] "replace".
 +
* Added line join modes.
 
* Added [[Geometry]] objects (replaces [[Quad]]s), allowing for arbitrary textured polygons.
 
* Added [[Geometry]] objects (replaces [[Quad]]s), allowing for arbitrary textured polygons.
 
* Added multiple render target support to [[love.graphics.setCanvas]].
 
* Added multiple render target support to [[love.graphics.setCanvas]].
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=== Removals ===
 
=== Removals ===
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* Removed release mode (but Fused mode is still there.)
 
* Removed love.graphics.drawTest.
 
* Removed love.graphics.drawTest.
 
* Removed [[love.graphics.quad]] and [[love.graphics.triangle]].
 
* Removed [[love.graphics.quad]] and [[love.graphics.triangle]].
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* Renamed love's boot script to 'love.boot', which can be required.
 
* Renamed love's boot script to 'love.boot', which can be required.
 
* Renamed t.screen to t.window in [[love.conf]].
 
* Renamed t.screen to t.window in [[love.conf]].
 +
* Renamed [[love.graphics.setCaption]] to [[love.window.setTitle]].
 
* Renamed [[PixelEffect]] to [[Shader]] (but now with vertex shaders).
 
* Renamed [[PixelEffect]] to [[Shader]] (but now with vertex shaders).
 
* Renamed [[love.graphics.setDefaultImageFilter]] to [[love.graphics.setDefaultFilter]].
 
* Renamed [[love.graphics.setDefaultImageFilter]] to [[love.graphics.setDefaultFilter]].
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* Renamed [[ParticleSystem:setLifetime]] and [[ParticleSystem:setParticleLife]] to [[ParticleSystem:setEmitterLifetime]] and [[ParticleSystem:setParticleLifetime]].
 
* Renamed [[ParticleSystem:setLifetime]] and [[ParticleSystem:setParticleLife]] to [[ParticleSystem:setEmitterLifetime]] and [[ParticleSystem:setParticleLifetime]].
 
* Renamed [[ParticleSystem:count]] and all getNum* functions to get*Count.
 
* Renamed [[ParticleSystem:count]] and all getNum* functions to get*Count.
* Renamed [[SoundData:getBits]] to [[SoundData:getBitDepth]].
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* Renamed [[SoundData:getBits]] and [[Decoder:getBits]] to [[SoundData:getBitDepth]] and [[Decoder:getBitDepth]].
  
 
=== Fixes ===
 
=== Fixes ===
* Fixed fused release mode in OS X.
+
* Fixed fused mode in OS X.
 
* Fixed printing to the console in Windows before [[love.load]] is called.
 
* Fixed printing to the console in Windows before [[love.load]] is called.
 
* Fixed the error screen not always appearing until the next input event.
 
* Fixed the error screen not always appearing until the next input event.

Revision as of 23:04, 14 August 2013

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 0.9.0 is Baby Inspector. It is currently not released.

Changes from 0.8.0

Additions

  • Added better multiplayer networking support with ENet (via the lua-enet library.)
  • Added --fused command line argument, to simulate fusing.
  • Added liblove.
  • Added the ability to have exit values.
  • Added exit value of 1 in case of error by default.
  • Added basic support for the file:// uri scheme.
  • Added love.timer.getAverageDelta.
  • Added Data:getString.
  • Added Contact:getChildren.
  • OPTIONAL: Added support for Game Music Emu.

Removals

Renamed APIs

Fixes

  • Fixed memory leak in the mp3 decoder.
  • Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  • Fixed 'random' hangs in audio.
  • Fixed case (in)sensitivity of sound file extension parsing.
  • Fixed looping support in tracker music formats.
  • Fixed skipping/looping issues when playing streaming audio Sources.

Other Changes

  • Updated the windows console, it now tries to re-use an active one first.
  • Updated error handling, error handlers now get resolved when the error occurs.
  • Updated order of sleep/present in love.run (now draws, *then* sleeps).
  • Updated love.keypressed's second argument to be a unicode character string.
  • Updated the default filesystem identity to omit file extension.
  • Updated love.filesystem.newFile to optionally open the file.
  • Updated most love.filesystem functions to return nil, error on internal failure.
  • Updated Thread:start to accept arguments. The arguments are available in the thread via ... (the vararg expression.)
no-game screen