Difference between revisions of "0.9.1"

(Created page)
 
(Updated changelog)
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* Added [[ParticleSystem:clone]].
 
* Added [[ParticleSystem:clone]].
 
* Added [[Mesh:setWireframe]] and [[Mesh:isWireframe]] for debugging.
 
* Added [[Mesh:setWireframe]] and [[Mesh:isWireframe]] for debugging.
 +
* Added [[Mesh:setDrawRange]] and [[Mesh:getDrawRange]].
 +
* Added instancing support for meshes with [[Mesh:setInstanceCount]].
 
* Added [[CircleShape:getPoint]] and [[CircleShape:setPoint]].
 
* Added [[CircleShape:getPoint]] and [[CircleShape:setPoint]].
 
* Added [[Mesh:setTexture]], [[SpriteBatch:setTexture]], and [[ParticleSystem:setTexture]]. Accepts [[Canvas]]es and [[Image]]s.
 
* Added [[Mesh:setTexture]], [[SpriteBatch:setTexture]], and [[ParticleSystem:setTexture]]. Accepts [[Canvas]]es and [[Image]]s.
 
* Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
 
* Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
 
* Added [[love.window.getPixelScale]].
 
* Added [[love.window.getPixelScale]].
 +
* Added [[love.graphics.getSystemLimit]].
 +
* Added [[ParticleSystem:moveTo]], has smoother emitter movement compared to [[ParticleSystem:setPosition]].
 +
* Added antialiasing support to [[Canvas]]es.
 +
*Added [[Canvas:getFSAA]].
 +
* Added <code>love_ScreenSize</code> built-in [[Shader Variable]].
 +
* Added [[love.getVersion]].
  
 
=== Deprecations ===
 
=== Deprecations ===
 
* Deprecated [[Mesh:setImage]], [[SpriteBatch:setImage]], and [[ParticleSystem:setImage]].
 
* Deprecated [[Mesh:setImage]], [[SpriteBatch:setImage]], and [[ParticleSystem:setImage]].
* Deprecated [[love.graphics.getMaxImageSize]].
+
* Deprecated [[love.graphics.getMaxImageSize]] and [[love.graphics.getMaxPointSize]].
  
 
=== Renamed APIs ===
 
=== Renamed APIs ===
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* Updated [[Canvas]] drawing code, texture coordinates are no longer flipped vertically.
 
* Updated [[Canvas]] drawing code, texture coordinates are no longer flipped vertically.
 
* Updated [[Canvas:renderTo]] to work properly if a Canvas is currently active.
 
* Updated [[Canvas:renderTo]] to work properly if a Canvas is currently active.
* Updated particle spawning behaviour in [[ParticleSystem]]s to be smoother when moving the emitter.
+
* Updated [[ParticleSystem:setEmissionRate]] to accept non-integer numbers.
  
  

Revision as of 01:22, 29 January 2014

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  

The codename for LÖVE 0.9.1 is Baby Inspector. It is currently not released.

Changes from 0.9.0

Additions

*Added Canvas:getFSAA.

Deprecations

Renamed APIs

Fixes

Other Changes


no-game screen