Difference between revisions of "0.9.1"

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{{notice|The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.}}
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[[File:0.9.0_no-game.png|thumb|no-game screen]]
The codename for LÖVE 0.9.1 is '''Baby Inspector'''. It is currently '''<span style="color:#ff0000;">not released</span>'''.
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The codename for LÖVE 0.9.1 is '''Baby Inspector'''. It is currently '''<span style="color:#0000ff;">released</span>'''.
  
 
== Changes from [[0.9.0]] ==
 
== Changes from [[0.9.0]] ==
 
=== Additions ===
 
=== Additions ===
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* Added [[love.getVersion]].
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* Added [[love.system.openURL]].
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* Added "screen" [[BlendMode]].
 
* Added [[Source:clone]].
 
* Added [[Source:clone]].
 
* Added [[ParticleSystem:clone]].
 
* Added [[ParticleSystem:clone]].
* Added [[Mesh:setWireframe]] and [[Mesh:isWireframe]] for debugging.
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* Added [[ParticleSystem:moveTo]], has smoother emitter movement compared to [[ParticleSystem:setPosition]].
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* Added [[ParticleSystem:setRelativeRotation]].
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* Added [[love.graphics.setWireframe]] and [[love.graphics.isWireframe]] for debugging.
 
* Added [[Mesh:setDrawRange]] and [[Mesh:getDrawRange]].
 
* Added [[Mesh:setDrawRange]] and [[Mesh:getDrawRange]].
* Added instancing support for meshes with [[Mesh:setInstanceCount]].
 
* Added [[CircleShape:getPoint]] and [[CircleShape:setPoint]].
 
 
* Added [[Mesh:setTexture]], [[SpriteBatch:setTexture]], and [[ParticleSystem:setTexture]]. Accepts [[Canvas]]es and [[Image]]s.
 
* Added [[Mesh:setTexture]], [[SpriteBatch:setTexture]], and [[ParticleSystem:setTexture]]. Accepts [[Canvas]]es and [[Image]]s.
 
* Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
 
* Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
 
* Added [[love.window.getPixelScale]].
 
* Added [[love.window.getPixelScale]].
 
* Added [[love.graphics.getSystemLimit]].
 
* Added [[love.graphics.getSystemLimit]].
* Added [[ParticleSystem:moveTo]], has smoother emitter movement compared to [[ParticleSystem:setPosition]].
 
 
* Added antialiasing support to [[Canvas]]es.
 
* Added antialiasing support to [[Canvas]]es.
 
* Added [[Canvas:getFSAA]].
 
* Added [[Canvas:getFSAA]].
 
* Added <code>love_ScreenSize</code> built-in [[Shader Variables|shader variable]].
 
* Added <code>love_ScreenSize</code> built-in [[Shader Variables|shader variable]].
* Added [[love.getVersion]].
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* Added support for gamma-correct rendering.
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** Added a boolean <code>srgb</code> window setting to [[love.conf]] and [[love.window.setMode]].
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** Added variant of [[love.graphics.newImage]] which interprets the image in the sRGB colorspace.
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** Added a new [[TextureFormat]] "srgb" for use with [[Canvas]]es.
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** Added [[GraphicsFeature|love.graphics.isSupported("srgb")]]
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** Added [[love.math.gammaToLinear]] and [[love.math.linearToGamma]].
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* Added [[RandomGenerator:getState]] and [[RandomGenerator:setState]].
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* Added [[love.math.setRandomState]] and [[love.math.getRandomState]].
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* Added [[CircleShape:getPoint]] and [[CircleShape:setPoint]].
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* Added [[Body:setUserData]] and [[Body:getUserData]].
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* Added some missing obscure [[KeyConstant]]s.
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* Added optional callback argument to [[love.filesystem.getDirectoryItems]].
  
 
=== Deprecations ===
 
=== Deprecations ===
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* Fixed [[love.graphics.scale]] with negative values causing incorrect line widths.
 
* Fixed [[love.graphics.scale]] with negative values causing incorrect line widths.
 
* Fixed [[Joystick:isDown]] using 0-based button index arguments.
 
* Fixed [[Joystick:isDown]] using 0-based button index arguments.
* Fixed [[Source:setPitch]] to error when infinity or NaN is given.
 
 
* Fixed [[love.graphics.setCanvas]]() to restore the proper viewport and scissor rectangles.
 
* Fixed [[love.graphics.setCanvas]]() to restore the proper viewport and scissor rectangles.
 
* Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
 
* Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
 
* Fixed [[love.graphics.reset]] causing crashes when called in between love.graphics.push/pop.
 
* Fixed [[love.graphics.reset]] causing crashes when called in between love.graphics.push/pop.
 
* Fixed tab characters ("\t") to display properly with [[love.graphics.print]].
 
* Fixed tab characters ("\t") to display properly with [[love.graphics.print]].
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* Fixed [[love.graphics.isCreated]] to return false if [[love.window.setMode]] fails.
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* Fixed [[love.window.setMode]] to only destroy OpenGL resources after checking if a fullscreen size is supported.
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* Fixed loading BC4 [[CompressedData|compressed textures]].
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* Fixed [[World:getBodyList]] and [[World:getJointList]] causing hard crashes.
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* Fixed [[Fixture:setUserData]] and [[Fixture:getUserData]] to work in coroutines.
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* Fixed [[Source:setPitch]] to error when infinity or NaN is given.
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* Fixed [[SoundData]] objects being initialized with garbage sample values.
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* Fixed 8-bit [[SoundData]] samples when used with love.audio [[Source]]s.
  
 
=== Other Changes ===
 
=== Other Changes ===
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* Updated t.console in [[love.conf]] to create the console before modules are loaded in Windows.
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* Updated the default love.run code to make initial love.math.random calls more random.
 
* Updated the error text for love.filesystem’s module searchers when require fails.
 
* Updated the error text for love.filesystem’s module searchers when require fails.
 
* Updated the love.filesystem module searchers to be tried after package.preload instead of before.
 
* Updated the love.filesystem module searchers to be tried after package.preload instead of before.
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* Updated love.filesystem's C library loader to look in paths added via [[love.filesystem.mount]], in [[love.filesystem.isFused|Fused mode]].
 
* Updated [[love.graphics.newParticleSystem]], [[love.graphics.newSpriteBatch]], and [[love.graphics.newMesh]] to accept Canvases.
 
* Updated [[love.graphics.newParticleSystem]], [[love.graphics.newSpriteBatch]], and [[love.graphics.newMesh]] to accept Canvases.
 
* Updated [[Canvas]] drawing code, texture coordinates are no longer flipped vertically.
 
* Updated [[Canvas]] drawing code, texture coordinates are no longer flipped vertically.
 
* Updated [[Canvas:renderTo]] to work properly if a Canvas is currently active.
 
* Updated [[Canvas:renderTo]] to work properly if a Canvas is currently active.
 
* Updated [[ParticleSystem:setEmissionRate]] to accept non-integer numbers.
 
* Updated [[ParticleSystem:setEmissionRate]] to accept non-integer numbers.
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* Updated [[Mesh]] [[Mesh:setVertexMap|vertex maps]] (index buffers) to use less VRAM space.
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* Updated [[love.graphics.newMesh]] and [[Mesh:setVertices]] to default the UV parameters to 0,0.
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* Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
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* Updated [[Source:play]] to return a boolean indicating success.
  
 
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[[Category:Versions]]
[[File:0.9.0_no-game.png|thumb|no-game screen]]
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[[Category:LoveVersions]]
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Latest revision as of 00:46, 5 May 2019

no-game screen

The codename for LÖVE 0.9.1 is Baby Inspector. It is currently released.

Changes from 0.9.0

Additions

Deprecations

Fixes

Other Changes