Difference between revisions of "11.0"

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* Added [[love.graphics.captureScreenshot]] (replaces [[love.graphics.newScreenshot]]).
 
* Added [[love.graphics.captureScreenshot]] (replaces [[love.graphics.newScreenshot]]).
 
* Added 'glsl3', 'instancing', 'fullnpot','pixelshaderhighp', and 'shaderderivatives' [[GraphicsFeature]]s.
 
* Added 'glsl3', 'instancing', 'fullnpot','pixelshaderhighp', and 'shaderderivatives' [[GraphicsFeature]]s.
* Added 'anisotropy' graphics [[SystemLimit]].
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* Added 'anisotropy' graphics [[GraphicsLimit]].
 
* Added hardware [[Mesh]] instancing support via [[love.graphics.drawInstanced]] and a new [[Mesh:attachAttribute]] variant.
 
* Added hardware [[Mesh]] instancing support via [[love.graphics.drawInstanced]] and a new [[Mesh:attachAttribute]] variant.
 
* Added a [[Mesh:attachAttribute]] variant that takes a different target attribute name.
 
* Added a [[Mesh:attachAttribute]] variant that takes a different target attribute name.

Revision as of 02:04, 17 July 2017

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 0.11.0 is not yet announced. It is currently not released.

Changes from 0.10.2

Additions


Renamed APIs


Removals


Performance Improvements

  • Improved performance when drawing Textures, shapes, lines, and points by automatically batching their draw calls together when possible.
  • Improved performance of Shader:send when the Shader is not active.
  • Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled.


Other changes


Fixes