O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  

The codename for LÖVE 0.11.0 is not yet announced. It is currently not released.

Changes from 0.10.2


Renamed APIs

All renamed APIs in 0.11.0 are deprecated rather than removed, until the next major release.

Other Deprecations


Performance Improvements

  • Improved performance when drawing Textures, shapes, lines, and points by automatically batching their draw calls together when possible.
  • Improved performance of Shader:send when the Shader is not active.
  • Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled.

Other changes

  • Changed high-dpi functionality to require much less code (often none at all) for graphics to appear at the correct sizes and positions.
  • Changed love.graphics.print and friends to ignore carriage returns.
  • Changed the 'multiply' BlendMode to error if not used with the 'premultiplied' BlendAlphaMode, since the formula only works with that anyway.
  • Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active.
  • Changed stenciling functionality with a Canvas active to require stencil=true (or a custom stencil-formatted Canvas) to be set in love.graphics.setCanvas.
  • Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
  • Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
  • Changed Channel and love.event.push table serialization to accept non-flat tables and detect cycles, cycles now cause an error rather than a stack overflow.
  • Changed the love.audio playback APIs drastically.
  • Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
  • Changed love.timer.step to return the calculated delta time.
  • Changed enet to no longer set the 'enet' global.
  • Changed love.keyboard.isDown and love.keyboard.isScancodeDown to error if an invalid enum value is given.