Difference between revisions of "DistanceJoint"

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Keeps two bodies at the same distance.
 
Keeps two bodies at the same distance.
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== Constructors ==
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{{#ask: [[Category:Functions]] [[Constructs::DistanceJoint]] [[Since::<071]]
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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::DistanceJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::DistanceJoint]] OR [[parent::Joint]] [[Since::<071]]
 
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== See Also ==
 
== See Also ==
 
* [[parent::Joint]]
 
* [[parent::Joint]]
* [[love.physics.newDistanceJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Keeps two bodies at the same distance.}}
 
{{#set:Description=Keeps two bodies at the same distance.}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|DistanceJoint}}
 
{{i18n|DistanceJoint}}

Revision as of 11:02, 25 March 2011

Keeps two bodies at the same distance.

Constructors

love.physics.newDistanceJointCreates a DistanceJoint between two bodies.

Functions

DistanceJointKeeps two bodies at the same distance.
DistanceJoint:getDampingGets the damping ratio.
DistanceJoint:getDampingRatioGets the damping ratio.
DistanceJoint:getFrequencyGets the response speed.
DistanceJoint:getLengthGets the equilibrium distance between the two Bodies.
DistanceJoint:setDampingSets the damping ratio.
DistanceJoint:setDampingRatioSets the damping ratio.
DistanceJoint:setFrequencySets the response speed.
DistanceJoint:setLengthSets the equilibrium distance between the two Bodies.
GearJointKeeps bodies together in such a way that they act like gears.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
JointTypeDifferent types of joints.
MouseJointFor controlling objects with the mouse.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
RevoluteJointAllow two Bodies to revolve around a shared point.

See Also


Other Languages