Difference between revisions of "PixelEffect"

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A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
 
A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
  

Revision as of 08:49, 1 April 2013

Available since LÖVE 0.8.0
This type is not supported in earlier versions.
Removed in LÖVE 0.9.0
This type is not supported in that and later versions. It is renamed to Shader.

A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.

Potential uses for pixel effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more!

Constructors

love.graphics.newPixelEffect Creates a new PixelEffect. Added since 0.8.0 Removed in 0.9.0

Functions

PixelEffect:getWarnings Gets warning messages (if any). Added since 0.8.0 Removed in 0.9.0
PixelEffect:send Sends one or more values to the pixel effect. Added since 0.8.0 Removed in 0.9.0

Supertypes

See Also

Other Languages