SoundData

Contains raw audio samples. You can not play SoundData back directly. You must wrap a Source object around it.

Constructors

love.sound.newSoundDataCreates a new SoundData.

Functions

Data:getPointerGets a pointer to the Data.
Data:getSizeGets the Data's size in bytes.
Object:typeGets the type of the object as a string.
Object:typeOfChecks whether an object is of a certain type.
SoundData:getBitsReturns the number of bits per sample.
SoundData:getChannelsReturns the number of channels in the stream.
SoundData:getSampleGets the value of the samplepoint at the specified position.
SoundData:getSampleRateReturns the sample rate of the SoundData.
SoundData:setSampleSets the sample at the specified position.

Supertypes

Data Object

See Also


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