Source

A Source represents audio you can play back. You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener.

Constructors

love.audio.newSourceCreates a new Source from a file, SoundData, or Decoder.

Functions

BodyBodies are objects with velocity and position.
CircleShapeCircle extends Shape and adds a radius and a local position.
ContactContacts are objects created to manage collisions in worlds.
DataThe superclass of all data.
DecoderAn object which can gradually decode a sound file.
DistanceJointKeeps two bodies at the same distance.
DrawableSuperclass for all things that can be drawn on screen.
FileRepresents a file on the filesystem.
FileDataData representing the contents of a file.
FontDefines the shape of characters than can be drawn onto the screen.
FontDataA FontData represents a font.
FramebufferOff-screen render target.
GearJointKeeps bodies together in such a way that they act like gears.
GlyphDataA GlyphData represents a drawable symbol of a font.
ImageDrawable image type.
ImageDataRaw (decoded) image data.
JointAttach multiple bodies together to interact in unique ways.
MouseJointFor controlling objects with the mouse.
Object:typeGets the type of the object as a string.
Object:typeOfChecks whether an object is of a certain type.
ParticleSystemUsed to create cool effects, like fire.
PolygonShapePolygon is a convex polygon with up to 8 sides.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
QuadA quadrilateral with texture coordinate information.
RasterizerA Rasterizer represents font data and glyphs.
RevoluteJointAllow two Bodies to revolve around a shared point.
ShapeShapes are objects used to control mass and collisions.
Shape (Français)Les Shapes sont des objets pour contrôler les masses et les collisions.
SoundDataContains raw audio samples.
SourceA Source represents audio you can play back.
Source:cloneCreates an identical copy of the Source in the stopped state.
Source:getActiveEffectsGets a list of the Source's active effect names.
Source:getAirAbsorptionGets the amount of air absorption applied to the Source.
Source:getAttenuationDistancesGets the reference and maximum attenuation distances of the Source.
Source:getChannelCountGets the number of channels in the Source.
Source:getChannelsGets the number of channels in the Source.
Source:getConeGets the Source's directional volume cones.
Source:getDirectionGets the direction of the Source.
Source:getDistanceReturns the reference and maximum distance of the source.
Source:getDurationGets the duration of the Source.
Source:getEffectRetrieve filter settings associated to a specific effect.
Source:getFilterGets the filter settings currently applied to the Source.
Source:getFreeBufferCountGets the number of free buffer slots of a queueable Source.
Source:getPitchGets the current pitch of the Source.
Source:getPositionGets the position of the Source.
Source:getRolloffReturns the rolloff factor of the source.
Source:getTypeGets the type of the Source.
Source:getVelocityGets the velocity of the Source.
Source:getVolumeGets the current volume of the Source.
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Supertypes

Object

See Also


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