New pages
- 16:26, 13 April 2024 love.localechanged (hist) [534 bytes] Slime (talk | contribs) (Created page)
- 16:21, 13 April 2024 love.audio.getPlaybackDevice (hist) [566 bytes] Slime (talk | contribs) (Created page)
- 16:09, 13 April 2024 ByteData:setString (hist) [634 bytes] Slime (talk | contribs) (Created page)
- 16:04, 13 April 2024 Joystick:hasSensor (hist) [632 bytes] Slime (talk | contribs) (Created page)
- 16:00, 13 April 2024 love.window.focus (hist) [539 bytes] Slime (talk | contribs) (Created page)
- 14:48, 13 April 2024 World:getShapesInArea (hist) [883 bytes] Slime (talk | contribs) (Created page)
- 14:45, 13 April 2024 Body:getShape (hist) [463 bytes] Slime (talk | contribs) (Created page)
- 14:43, 13 April 2024 World:queryShapesInArea (hist) [1,068 bytes] Slime (talk | contribs) (Created page)
- 14:41, 13 April 2024 Contact:getShapes (hist) [523 bytes] Slime (talk | contribs) (Created page)
- 14:39, 13 April 2024 Body:getShapes (hist) [534 bytes] Slime (talk | contribs) (Created page)
- 11:09, 18 February 2024 layouter (hist) [436 bytes] Dusoft (talk | contribs) (Created page with "Layouter is a simple UI grid layout library for LÖVE 2D game engine. It currently supports these element types: - text (including spacer = blank text) - text button - ima...")
- 00:50, 18 February 2024 General math (Español) (hist) [2,162 bytes] Therealfishman (talk | contribs) (Traduje la pagina parcialmente. Lo que no traduje, tres funciones, fue eliminado. Partially translated the page, what I didn't translate was erased.)
- 08:24, 11 February 2024 love.graphics.setColor (简体中文) (hist) [2,297 bytes] Zxq123 (talk | contribs) (Created page with "设置用来绘画的颜色 在11.0之前的版本中,颜色值在0到255的范围内,而不是0到1。 == 函数 == === 概要 === <source lang="lua"> love.graphics.set...")
- 13:26, 30 January 2024 PointInConvexPolygon (hist) [3,674 bytes] Darkfrei (talk | contribs) (Created page with "A function returning True if the given point is inside the given convex polygon. <source lang="lua"> local function pointInConvexPolygon(x, y, poly) -- poly as {x1,y1, x2,y2...")
- 06:57, 17 January 2024 FactoryFunctions (hist) [1,391 bytes] Darkfrei (talk | contribs) (Created page with " == Factory Functions == A factory function is a design pattern used in programming where a function is responsible for creating and returning another function or object. It...")
- 16:28, 12 January 2024 love.physics.newBody (Română) (hist) [2,287 bytes] Adrian-castravete (talk | contribs) (Add Romanian version for love.physics.newBody)
- 09:14, 12 January 2024 Body:applyAngularImpulse (Română) (hist) [1,188 bytes] Adrian-castravete (talk | contribs) (Add the Romanian page for Body:applyAngularImpulse)
- 09:03, 12 January 2024 Body (Română) (hist) [1,182 bytes] Adrian-castravete (talk | contribs) (Created page with "Corpurile sunt obiecte cu viteză și poziție. == Constructori == {{#ask: Category:Functions Constructs::Body (Română) Concept:Current | headers=hide | | defau...")
- 08:52, 12 January 2024 BodyType (Română) (hist) [437 bytes] Adrian-castravete (talk | contribs) (Add the Romanian version of the BodyType page.)
- 21:23, 6 January 2024 Game Distribution (Español) (hist) [2,790 bytes] Therealfishman (talk | contribs) (Traduje parcialmente la versión inglesa.)
- 19:52, 6 January 2024 LÖVE Game File (Español) (hist) [665 bytes] Therealfishman (talk | contribs) (Created page with "Archivos de juego LÖVE o archivos .love son juegos empaquetados para el motor de LÖVE. Este formato de archivo es como un archivo usando el formato ZIP, pero en vez de fin...")
- 20:29, 4 January 2024 love.graphics.setStencilState (hist) [2,241 bytes] Slime (talk | contribs) (Created page with "{{newin|12.0|120|type=function|text=This function replaces love.graphics.stencil and love.graphics.setStencilTest}} Low-level function to configure the screen's pe...")
- 00:41, 23 December 2023 mat4 (Français) (hist) [1,070 bytes] Popolon (talk | contribs) (Created page with "Une matrice constituée de 4 x 4 nombres à virgule flottante. On peut y accéder directement avec <code>[0/1/2/3][0/1/2/3]</code>. <source lang="glsl"> mat4 exemple = mat4...")