Difference between revisions of "love.joystick.open"

m
m
Line 2: Line 2:
 
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
 
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
 
<br><br>
 
<br><br>
NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0. To to open the first joystick, you would use love.joystick.open(0). This is being changed to begin from one in the upcoming LOVE 0.8.0 stated [[https://bitbucket.org/rude/love/issue/223/joystick-feedback here]].
+
NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 04:12, 9 April 2013

Removed in LÖVE 0.9.0
This function is not supported in that and later versions.

Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.

NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later.

Function

Synopsis

open = love.joystick.open( joystick )

Arguments

number joystick
The joystick to be opened

Returns

boolean open
True if the joystick has been successfully opened or false on failure.

See Also


Other Languages