Difference between revisions of "love.joystick.open"

Line 1: Line 1:
 
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
 
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
 
<br><br>
 
<br><br>
NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0. To to open the first joystick, you would use love.joystick.open(0) This is being changed to begin from one in the upcoming LOVE 0.8.0
+
NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0. To to open the first joystick, you would use love.joystick.open(0). This is being changed to begin from one in the upcoming LOVE 0.8.0.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 01:49, 23 May 2011

Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.

NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0. To to open the first joystick, you would use love.joystick.open(0). This is being changed to begin from one in the upcoming LOVE 0.8.0.

Function

Synopsis

love.joystick.open( joystick )

Arguments

number joystick
The joystick to be opened

Returns

Nothing.

See Also


Other Languages