Difference between revisions of "love.physics"

(See Also: added link to tutorial)
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Can simulate 2D rigid body physics in a realistic manner.
 
Can simulate 2D rigid body physics in a realistic manner.
 
This module is based on [http://www.box2d.org/ Box2D], and this API corresponds to the [http://www.box2d.org/manual.html Box2D API] as closely as possible.
 
This module is based on [http://www.box2d.org/ Box2D], and this API corresponds to the [http://www.box2d.org/manual.html Box2D API] as closely as possible.
{{notice|love.physics is not lightweight, and not even remotely simple to use. Its a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?).
+
{{notice|love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?).
 
If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.}}
 
If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.}}
  

Revision as of 12:02, 7 April 2012

Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.

O.png love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?).

If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.

 

Types

BodyBodies are objects with velocity and position.
ContactContacts are objects created to manage collisions in worlds.
FixtureFixtures attach shapes to bodies.
JointAttach multiple bodies together to interact in unique ways.
ShapeShapes are objects used to control mass and collisions.
WorldA world is an object that contains all bodies and joints.

Functions

love.physics.getDistanceReturns the two closest points between two fixtures and their distance.
love.physics.getMeterReturns the meter scale factor.
love.physics.newBodyCreates a new body.
love.physics.newChainShapeCreates a new ChainShape.
love.physics.newCircleShapeCreates a new CircleShape.
love.physics.newDistanceJointCreates a DistanceJoint between two bodies.
love.physics.newEdgeShapeCreates a new EdgeShape.
love.physics.newFixtureCreates and attaches a fixture.
love.physics.newFrictionJointA FrictionJoint applies friction to a body.
love.physics.newGearJointCreate a GearJoint connecting two Joints.
love.physics.newMotorJointCreates a joint between two bodies which controls the relative motion between them.
love.physics.newMouseJointCreate a joint between a body and the mouse.
love.physics.newPolygonShapeCreates a new PolygonShape.
love.physics.newPrismaticJointCreates a PrismaticJoint between two bodies.
love.physics.newPulleyJointCreates a PulleyJoint to join two bodies to each other and the ground.
love.physics.newRectangleShapeShorthand for creating rectangular PolygonShapes.
love.physics.newRevoluteJointCreates a pivot joint between two bodies.
love.physics.newRopeJointCreates a joint between two bodies that enforces a max distance between them.
love.physics.newWeldJointA WeldJoint essentially glues two bodies together.
love.physics.newWheelJointCreates a wheel joint.
love.physics.newWorldCreates a new World.
love.physics.setMeterSets the meter scale factor.

See Also


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