love.physics.newChainShape

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Creates a new ChainShape.

O.png Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [here]  


Function

Synopsis

shape = love.physics.newChainShape( loop, x1, y1, x2, y2, ... )

Arguments

boolean loop
If the chain should loop back to the first point.
number x1
The x position of the first point.
number y1
The y position of the first point.
number x2
The x position of the second point.
number y2
The y position of the second point.

Returns

ChainShape shape
The new shape.

Function

Available since LÖVE 0.9.2
This variant is not supported in earlier versions.

Synopsis

shape = love.physics.newChainShape( loop, points )

Arguments

boolean loop
If the chain should loop back to the first point.
table points
A list of points to construct the ChainShape, in the form of {x1, y1, x2, y2, ...}.

Returns

ChainShape shape
The new shape.

See Also


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