JointType

Different types of joints.

Constants

distance
A DistanceJoint. Keeps two bodies at the same distance.
friction
A FrictionJoint. A FrictionJoint applies friction to a body.
gear
A GearJoint. Keeps bodies together in such a way that they act like gears.
mouse
A MouseJoint. For controlling objects with the mouse.
prismatic
A PrismaticJoint. Restricts relative motion between Bodies to one shared axis.
pulley
A PulleyJoint. Allows you to simulate bodies connected through pulleys.
revolute
A RevoluteJoint. Allow two Bodies to revolve around a shared point.
rope
A RopeJoint. The RopeJoint enforces a maximum distance between two points on two bodies.
weld
A WeldJoint. A WeldJoint essentially glues two bodies together.

See Also


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