RandomGenerator:setState
Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
Sets the current state of the random number generator. The value used as an argument for this function is an opaque string and should only originate from a previous call to RandomGenerator:getState in the same major version of LÖVE.
This is different from RandomGenerator:setSeed in that setState directly sets the RandomGenerator's current implementation-dependent state, whereas setSeed gives it a new seed value.
Function
Synopsis
RandomGenerator:setState( state )
Arguments
string state
- The new state of the RandomGenerator object, represented as a string. This should originate from a previous call to RandomGenerator:getState.
Returns
Nothing.
Notes
The effect of the state string does not depend on the current operating system.
Examples
rng = love.math.newRandomGenerator(os.time()) for i=1, 100 do -- Use some random numbers. rng:random() end -- Make a new RandomGenerator and set its state to the current state of the first one. rng2 = love.math.newRandomGenerator() rng2:setState(rng:getState()) -- Both 'rng' and 'rng2' will now give the same results. assert(rng:random() == rng2:random())
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