This wiki article exists because Love2D's lua-enet differs slightly from the official documentation ( socket_get_address() vs get_socket_address() ), and the official documentation is lacking in several regards:
- The provided examples are misleading because they don't completely clear the event queue in every pass. Leading to people, including me, to only process one event every frame.
- There is no information regarding closing a enet.host in order to free up the taken socket.
I'm pretty new to the whole wiki thing though, so feel free to tell me what I did wrong if anything. Naelstrof