love.graphics.newSpriteBatch

Creates a new SpriteBatch object.

O.png This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!  


Function

Synopsis

spriteBatch = love.graphics.newSpriteBatch( image, maxsprites )

Arguments

Image image
The Image to use for the sprites.
number maxsprites (1000)
The maximum number of sprites that the SpriteBatch can contain at any given time. Since version 11.0, additional sprites added past this number will automatically grow the spritebatch.

Returns

SpriteBatch spriteBatch
The new SpriteBatch.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

spriteBatch = love.graphics.newSpriteBatch( image, maxsprites, usage )

Arguments

Image image
The Image to use for the sprites.
number maxsprites (1000)
The maximum number of sprites that the SpriteBatch can contain at any given time. Since version 11.0, additional sprites added past this number will automatically grow the spritebatch.
SpriteBatchUsage usage ("dynamic")
The expected usage of the SpriteBatch. The specified usage mode affects the SpriteBatch's memory usage and performance.

Returns

SpriteBatch spriteBatch
The new SpriteBatch.

Function

Available since LÖVE 0.9.1
This variant is not supported in earlier versions.

Synopsis

spriteBatch = love.graphics.newSpriteBatch( texture, maxsprites, usage )

Arguments

Texture texture
The Image or Canvas to use for the sprites.
number maxsprites (1000)
The maximum number of sprites that the SpriteBatch can contain at any given time. Since version 11.0, additional sprites added past this number will automatically grow the spritebatch.
SpriteBatchUsage usage ("dynamic")
The expected usage of the SpriteBatch. The specified usage mode affects the SpriteBatch's memory usage and performance.

Returns

SpriteBatch spriteBatch
The new SpriteBatch.

See Also


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