love.load

This function is called exactly once at the beginning of the game.

Function

Synopsis

love.load( arg, unfilteredArg )

Arguments

table arg
Command-line arguments given to the game.
Available since LÖVE 11.0
table unfilteredArg
Unfiltered command-line arguments given to the executable (see #Notes).

Returns

Nothing.

Notes

In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.

Examples

Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).

function love.load()
   hamster = love.graphics.newImage("hamster.png")
   x = 50
   y = 50
end
 
function love.draw()
   love.graphics.draw(hamster, x, y)
end

See Also


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