Damn it! Who voted space? WHO!
Anyways good luck everyone!
Search found 611 matches
- Fri Sep 06, 2013 5:51 pm
- Forum: General
- Topic: LÖVE-Jam 1 [VOTING]
- Replies: 105
- Views: 35726
- Thu Sep 05, 2013 4:26 pm
- Forum: Games and Creations
- Topic: First game in Alpha!
- Replies: 9
- Views: 3055
Re: First game in Alpha!
Thanks for the kind words, like I mentioned in the OP, a lot of new animations and art will be added, so it is going to look (hopefully) even better in the future. Things like the hp and "mana" bars will be fully animated. If anyone is interested to be a beta tester once the game reaches b...
- Wed Sep 04, 2013 11:57 pm
- Forum: Games and Creations
- Topic: First game in Alpha!
- Replies: 9
- Views: 3055
First game in Alpha!
Here is a teaser on the first game we will be releasing in the "near" future. Keep in mind that: The game is still in alpha, A lot of animations and visual upgrades will be done The GAME IS STILL IN ALPHA, a lot of gameplay features are still to be implemented (New powerups, other types of...
- Sun Sep 01, 2013 8:29 pm
- Forum: Support and Development
- Topic: Objects fall through each other?
- Replies: 5
- Views: 1972
Re: Objects fall through each other?
Im gonna take a guess and say that you are drawing them in a different X and Y than where the actual object is located at.
- Sun Sep 01, 2013 6:23 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 74106
Re: Concerned Joe
Well, sure.. But the problem comes from colliding with 2 "floors" that have different angles at the same time. I just dont see how changing the body slightly would change that problem. Maybe im wrong though, going to do some more testing tomorrow. I remember running into the same problem....
- Sat Aug 31, 2013 11:03 am
- Forum: Support and Development
- Topic: math.random always generating the same number?
- Replies: 30
- Views: 9756
Re: math.random always generating the same number?
This is why I always implement a debug function in my projects. Print the values width and objects.platforms[objects.platforms.currentPlatform].w to screen. Then you can see if maybe there's an error somewhere else in your code, making them both the same number. Or print it to the console (since it...
- Fri Aug 30, 2013 8:30 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 74106
Re: Concerned Joe
I found it interesting that you used the box2d physic system to make your collision. I wanted to give it another go and play around with it, I only have a little bit of experience with it from before. But when trying to recreate "slopes" from what I could understand from your posts, I ran...
- Fri Aug 30, 2013 1:26 pm
- Forum: Games and Creations
- Topic: [LD27] Triad
- Replies: 14
- Views: 8429
Re: [LD27] Triad
Wow, sweet. It's great to see others coming up with strategies different to what I came up with. I may link this in the Ludum Dare page for now. How'd you manage to record it without massive performance issues? Or did you use a non-Windows operating system to do so? I presume that you use Fraps, be...
- Thu Aug 29, 2013 11:35 pm
- Forum: Games and Creations
- Topic: [LD27] Triad
- Replies: 14
- Views: 8429
Re: [LD27] Triad
I actually took the time to record my success .
All of the wins had these conditions: Use all 3 as much as possible. Let no one die.
http://www.youtube.com/watch?v=7ekRQAaTBqc
All of the wins had these conditions: Use all 3 as much as possible. Let no one die.
http://www.youtube.com/watch?v=7ekRQAaTBqc
- Thu Aug 29, 2013 9:45 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 74106
Re: Concerned Joe
I found it interesting that you used the box2d physic system to make your collision. I wanted to give it another go and play around with it, I only have a little bit of experience with it from before. But when trying to recreate "slopes" from what I could understand from your posts, I ran ...