What can cap my frame rate if
1. I didn't do anything (ye, right )
2. Vsync in nvidia is turned off
:C
Search found 81 matches
- Sun Oct 19, 2014 11:13 am
- Forum: Support and Development
- Topic: Capped frame limit for no reason *sigh*
- Replies: 44
- Views: 25155
- Sun Oct 19, 2014 8:28 am
- Forum: Support and Development
- Topic: Capped frame limit for no reason *sigh*
- Replies: 44
- Views: 25155
Capped frame limit for no reason *sigh*
Sup, yesterday I tried to code something and it worked :o After restarting computer all of a sudden I couldn't reach 125FPS it was capped at 100. I commented everything I added last time - still same problem. Downloaded version from days ago - again capped at 100. Tried run it on ancient laptop - ca...
- Wed Oct 15, 2014 12:47 pm
- Forum: Support and Development
- Topic: pathfinding -_-
- Replies: 8
- Views: 3637
Re: pathfinding -_-
Posting on forums is like casting +INT spell on yourself
- Sun Oct 05, 2014 11:45 am
- Forum: Support and Development
- Topic: Haunted code, paranormal activities
- Replies: 9
- Views: 4258
Re: Haunted code, paranormal activities
Thank you all for explanations
Everything is clear
Everything is clear
- Sat Oct 04, 2014 10:49 am
- Forum: Support and Development
- Topic: Haunted code, paranormal activities
- Replies: 9
- Views: 4258
Re: Haunted code, paranormal activities
I understand... So I need to copy what I want to other table. Now in http://lua-users.org/wiki/CopyTable there are 2 different ways to copy table. Shallow Copy is easy and simple but Deep Copy requires some knowledge to understand :roll: function deepcopy(orig) local copy copy = {} for orig_key, ori...
- Fri Oct 03, 2014 3:56 pm
- Forum: Support and Development
- Topic: Haunted code, paranormal activities
- Replies: 9
- Views: 4258
Re: Haunted code, paranormal activities
I have discovered the source of the error: Both r_tile1 and l_tile4 have the same x and y values, and as a result, share the same tile coordinate. Since you store the distance as a value on the grid (tile = current_map[tile_y][tile_x] = r_tile1 = l_tile4), they value is overwritten from that. That'...
- Sun Sep 28, 2014 11:12 am
- Forum: Support and Development
- Topic: Haunted code, paranormal activities
- Replies: 9
- Views: 4258
Haunted code, paranormal activities
I want to look for slope tiles around the player and highlight the closest one. Everything (kinda) works when I check for slopes once - when the origin point is on the left side of the player. Left side should detect left-side slopes, and right side of the player looks for right-sided slopes. But wh...
- Mon Aug 25, 2014 12:36 pm
- Forum: Games and Creations
- Topic: Watch Your Balls, please check this out :)
- Replies: 11
- Views: 8473
Re: Watch Your Balls, please check this out :)
Poor hipster with no options spotted!Astro wrote:So many iSheep. I'll check it out.
Well, that was unnecessary
- Thu Aug 21, 2014 4:24 pm
- Forum: Support and Development
- Topic: Platforms with different speeds look jerky
- Replies: 9
- Views: 6743
Re: Platforms with different speeds look jerky
Did anyone wrote any tutorial/article about this topic?
There is no point in using camera that works only in certain circumstances.
Will investigate! Thank you, Watson Game saver!
There is no point in using camera that works only in certain circumstances.
Will investigate! Thank you, Watson Game saver!
- Wed Aug 20, 2014 4:32 pm
- Forum: Support and Development
- Topic: Platforms with different speeds look jerky
- Replies: 9
- Views: 6743
Re: Platforms with different speeds look jerky
Someone kill me, please :emo: After setting every platform to the same speed it's still vibrating occasionally. Now, I think I know what causes it. Platform #1 spawns and at some point it has Y-value: 100. 3 8912656513 Platform #2 spawns and at the beggining it has Y-value: 0. 0 00000000 Now when we...