Same here.Taehl wrote:I run Win7 Pro in both x32 and x64, and neither of them had any problems at all with Love
Search found 101 matches
- Tue Aug 31, 2010 6:40 am
- Forum: Support and Development
- Topic: Win seven compatibility
- Replies: 8
- Views: 2968
Re: Win seven compatibility
- Sun Aug 29, 2010 1:39 pm
- Forum: Support and Development
- Topic: D:
- Replies: 6
- Views: 2491
Re: D:
You need to install love with the installer and not copy-paste the .zip file i guess.
- Thu Aug 26, 2010 7:43 pm
- Forum: Libraries and Tools
- Topic: Instant cheer-up
- Replies: 11
- Views: 6636
Re: Instant cheer-up
Serious coder is seriousTaehl wrote:I'm a horrible person. Grar.
But seriously, I don't get the point of the loop. Is it supposed to be funny?
- Wed Aug 25, 2010 6:44 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 959769
Re: Distributing your games (making a .love file)
Thirded.bartbes wrote:Seconded.Robin wrote:We need a facepalm emoticon, especially for you.Luiji wrote:Something very facepalm-y
- Wed Aug 25, 2010 4:25 pm
- Forum: Support and Development
- Topic: Loading screens...
- Replies: 20
- Views: 10046
Re: Loading screens...
vrld wrote:It is difficult to help you with your code without actually having a look at your code.
I guess we got a bug, it's basically the shape:setData() that's failing to be run in the coroutine.
- Tue Aug 24, 2010 5:10 pm
- Forum: Support and Development
- Topic: Loading screens...
- Replies: 20
- Views: 10046
Re: Loading screens...
By the way, i managed to find out what gave the "attempt to call a number value" error when a body/shape made in the coroutine collided with one made outside. It was the self.shape:setData() function. If i remove it from the shape the error doesn't pop up, if i add it it comes back. Any id...
- Tue Aug 24, 2010 3:57 pm
- Forum: Support and Development
- Topic: Loading screens...
- Replies: 20
- Views: 10046
Re: Loading screens...
And when is that if I may ask?anjo wrote:Full-fledged love.thread is coming in 0.7.0.
- Mon Aug 23, 2010 10:13 pm
- Forum: Support and Development
- Topic: Loading screens...
- Replies: 20
- Views: 10046
Re: Loading screens...
I went for the coroutines, and it worked perfectly! Until i noticed something strange! The bodies and shapes (physics) doesn't seem to be working properly (gives error) when colliding with props made outside of the coroutine. The error is basically that it returns "attempt to call a number valu...
- Mon Aug 23, 2010 8:27 pm
- Forum: Support and Development
- Topic: Loading screens...
- Replies: 20
- Views: 10046
Re: Loading screens...
Hmmyes, i catch your drift. Might just wanna stop the loading a little bit to make a breathing space for the draw function to run. Imma' try that!
- Mon Aug 23, 2010 8:09 pm
- Forum: Support and Development
- Topic: Loading screens...
- Replies: 20
- Views: 10046
Loading screens...
Since LUA runs in one "lane" I've been stumbling over some problems with drawing a loading screen at the same time that the game is loading new resources. Anyone have any ideas to get around this? Maybe threading?