Search found 101 matches

by Chief
Tue Aug 31, 2010 6:40 am
Forum: Support and Development
Topic: Win seven compatibility
Replies: 8
Views: 2968

Re: Win seven compatibility

Taehl wrote:I run Win7 Pro in both x32 and x64, and neither of them had any problems at all with Love
Same here.
by Chief
Sun Aug 29, 2010 1:39 pm
Forum: Support and Development
Topic: D:
Replies: 6
Views: 2491

Re: D:

You need to install love with the installer and not copy-paste the .zip file i guess.
by Chief
Thu Aug 26, 2010 7:43 pm
Forum: Libraries and Tools
Topic: Instant cheer-up
Replies: 11
Views: 6636

Re: Instant cheer-up

Taehl wrote:I'm a horrible person. Grar.

But seriously, I don't get the point of the loop. Is it supposed to be funny?
Serious coder is serious :P
by Chief
Wed Aug 25, 2010 6:44 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 959769

Re: Distributing your games (making a .love file)

bartbes wrote:
Robin wrote:
Luiji wrote:Something very facepalm-y
We need a facepalm emoticon, especially for you.
Seconded.
Thirded. :crazy:
by Chief
Wed Aug 25, 2010 4:25 pm
Forum: Support and Development
Topic: Loading screens...
Replies: 20
Views: 10046

Re: Loading screens...

vrld wrote:It is difficult to help you with your code without actually having a look at your code.

I guess we got a bug, it's basically the shape:setData() that's failing to be run in the coroutine.
by Chief
Tue Aug 24, 2010 5:10 pm
Forum: Support and Development
Topic: Loading screens...
Replies: 20
Views: 10046

Re: Loading screens...

By the way, i managed to find out what gave the "attempt to call a number value" error when a body/shape made in the coroutine collided with one made outside. It was the self.shape:setData() function. If i remove it from the shape the error doesn't pop up, if i add it it comes back. Any id...
by Chief
Tue Aug 24, 2010 3:57 pm
Forum: Support and Development
Topic: Loading screens...
Replies: 20
Views: 10046

Re: Loading screens...

anjo wrote:Full-fledged love.thread is coming in 0.7.0.
And when is that if I may ask? :P
by Chief
Mon Aug 23, 2010 10:13 pm
Forum: Support and Development
Topic: Loading screens...
Replies: 20
Views: 10046

Re: Loading screens...

I went for the coroutines, and it worked perfectly! Until i noticed something strange! The bodies and shapes (physics) doesn't seem to be working properly (gives error) when colliding with props made outside of the coroutine. The error is basically that it returns "attempt to call a number valu...
by Chief
Mon Aug 23, 2010 8:27 pm
Forum: Support and Development
Topic: Loading screens...
Replies: 20
Views: 10046

Re: Loading screens...

Hmmyes, i catch your drift. Might just wanna stop the loading a little bit to make a breathing space for the draw function to run. Imma' try that!
by Chief
Mon Aug 23, 2010 8:09 pm
Forum: Support and Development
Topic: Loading screens...
Replies: 20
Views: 10046

Loading screens...

Since LUA runs in one "lane" I've been stumbling over some problems with drawing a loading screen at the same time that the game is loading new resources. Anyone have any ideas to get around this? Maybe threading? :huh: