Search found 189 matches
- Wed Nov 04, 2009 6:40 pm
- Forum: Libraries and Tools
- Topic: archetype - Game Framework (unfinished)
- Replies: 3
- Views: 5357
Re: archetype - Game Framework (unfinished)
Cool. I remember you showing me this a while back.
- Thu Jul 16, 2009 2:40 am
- Forum: Libraries and Tools
- Topic: Eben and Ari
- Replies: 2
- Views: 4174
Re: Eben and Ari
Ari - I'm interested.
Eben - Pretty cool.
- Mon Jun 22, 2009 12:06 am
- Forum: General
- Topic: Rotate body around a point
- Replies: 2
- Views: 2850
Re: Rotate body around a point
Use trig.
- Mon Jun 08, 2009 12:46 am
- Forum: Libraries and Tools
- Topic: Leif GUI library
- Replies: 35
- Views: 29263
Re: Leif GUI library
0.4.1 released.
Not much new added, changed styles around a bit, and the frames too.
Leif is now under the LCPL.
This means anyone can update it. Blah-blah read the license.
The docs were taken down a while ago for some reason.
I probably won't be here much anymore.
Not much new added, changed styles around a bit, and the frames too.
Leif is now under the LCPL.
This means anyone can update it. Blah-blah read the license.
The docs were taken down a while ago for some reason.
I probably won't be here much anymore.
- Mon Jun 08, 2009 12:12 am
- Forum: Support and Development
- Topic: getPanelAt observations
- Replies: 2
- Views: 4047
Re: getPanelAt observations
Sorry about the extremely late reply. I don't read these forums anymore.
1. Okay.
2. Actually, leif.drawPanel uses leif.npairs, which is the opposite of ipairs.
The _children table actually has the top-most panel at the index 1, so ipairs checks from the top-most to bottom-most.
1. Okay.
2. Actually, leif.drawPanel uses leif.npairs, which is the opposite of ipairs.
The _children table actually has the top-most panel at the index 1, so ipairs checks from the top-most to bottom-most.
- Sun Apr 19, 2009 5:16 am
- Forum: Support and Development
- Topic: using continue
- Replies: 17
- Views: 12931
Re: using continue
I startet Lua 3 weeks ago. You can find your way arround continue and breaking out of more than 1 slope... BUT: These things are sooo basic to me and I don't likke integrating an external lib just for a continue.... It should be somehow integrated into LÖVE.... Yes, I agree that Lua should have a c...
- Mon Apr 13, 2009 10:38 pm
- Forum: General
- Topic: Web interface
- Replies: 3
- Views: 3653
- Sun Mar 29, 2009 8:31 pm
- Forum: Support and Development
- Topic: Which .lua Editor do you use?
- Replies: 33
- Views: 23657
- Thu Mar 26, 2009 5:00 pm
- Forum: Support and Development
- Topic: .love file
- Replies: 2
- Views: 3788
Re: .love file
Zip the contents of the directory, not the directory itself.ido wrote:Zip the directory
- Thu Mar 26, 2009 12:55 pm
- Forum: Support and Development
- Topic: Scaling Sprites
- Replies: 1
- Views: 3479