Search found 7 matches

by DarkFarmer
Mon Apr 01, 2013 9:37 pm
Forum: Games and Creations
Topic: Rogue Fleet - Space Survival Strategy Roguelike
Replies: 9
Views: 7046

Re: Rogue Fleet - Space Survival Strategy Roguelike

@vitaminx Fullscreen toggle basically does exactly that, and fullscreen toggle will be in a release coming soon. @germanukol My text box (on the right) does not adapt itself to the resolution of the screen and it is the problem with offering multiple resolutions. How to properly display text will be...
by DarkFarmer
Thu Mar 28, 2013 6:37 pm
Forum: Games and Creations
Topic: Rogue Fleet - Space Survival Strategy Roguelike
Replies: 9
Views: 7046

Re: Rogue Fleet - Space Survival Strategy Roguelike

That is a narrow resolution, brother! You should still be able to play though. just scoot the screen kind of into the middle of your desktop and it should be legible and totally playable.

Update coming soon, with -TECH LABS-
by DarkFarmer
Tue Mar 26, 2013 5:53 am
Forum: Games and Creations
Topic: Rogue Fleet - Space Survival Strategy Roguelike
Replies: 9
Views: 7046

Re: Rogue Fleet - Space Survival Strategy Roguelike

Aaaaaand the width is now 1366. Much more manageable for EVERYBODY, not just those with narrow monitors.
by DarkFarmer
Mon Mar 25, 2013 6:12 am
Forum: Games and Creations
Topic: Rogue Fleet - Space Survival Strategy Roguelike
Replies: 9
Views: 7046

Re: Rogue Fleet - Space Survival Strategy Roguelike

Thanks for the feedback Waffles, I think the PDF thing should now be fixed.

My fix for the fact that not everybody has 1600 wide res is going to be to make the game 1366 wide instead. However this requires me re-working my text display code since it does not work right now at that res.
by DarkFarmer
Fri Mar 22, 2013 3:08 pm
Forum: Games and Creations
Topic: Rogue Fleet - Space Survival Strategy Roguelike
Replies: 9
Views: 7046

Rogue Fleet - Space Survival Strategy Roguelike

Hey Everybody, I have been a terrible LÖVE community member, lurking here for years but never really saying anything, but don't hold it against my game. This was made for the 7 day roguelike jam this year but I kind of kept going with it because I really was having too much fun making it. :awesome: ...
by DarkFarmer
Fri Mar 26, 2010 8:40 pm
Forum: General
Topic: On Making Games: Less talk more rock!
Replies: 3
Views: 1996

Re: On Making Games: Less talk more rock!

Great article. Very true advice. The faster you get from idea to doing it, the faster you will come up with a proof of concept and the more concise your idea will be. Most new great game ideas dont turn out very good , so the sooner you can get something playable, the better. Motivation and exciteme...
by DarkFarmer
Mon Mar 22, 2010 5:32 pm
Forum: General
Topic: Hey folks! New convert from Torque here...
Replies: 7
Views: 5514

Hey folks! New convert from Torque here...

Hello! Devin from martian arctic games here. I have been working on a demo now for about 3 weeks, love ing it so far. I am new to lua, so it has been a bit slow at first but I am getting the hang of it, and really like it. For the last 3 years, i've been using Torque Game Builder and Torque Game Eng...