Search found 28 matches

by TimeLoop
Wed Oct 18, 2017 9:26 pm
Forum: Support and Development
Topic: [SOLVED] Accessing shift+<...> scancodes?
Replies: 2
Views: 2873

Re: Accessing shift+<...> scancodes?

I think scancodes are dependent on the specific keys pressed and are independent of which particular keyboard layout you have or whether modifier keys like shift, ctrl, whatever, is pressed. For example, the . key on a US keyboard will produce the same scancode regardless of whether shift, ctrl, wh...
by TimeLoop
Wed Oct 18, 2017 6:48 pm
Forum: Support and Development
Topic: [SOLVED] Accessing shift+<...> scancodes?
Replies: 2
Views: 2873

[SOLVED] Accessing shift+<...> scancodes?

Hi. I have a problem with how to know if the player has pressed certain scancodes, specifically those that you obtain by using [shift] + [key]. For example, in an UK keyboard, if I want the character ">" to appear on screen, i need to press [ shift ] + [ . ] But when using such key combina...
by TimeLoop
Sat Mar 08, 2014 10:27 am
Forum: Games and Creations
Topic: Binary Color Picross
Replies: 3
Views: 3193

Re: Binary Color Picross

retrotails wrote:Pretty massive update. Only known issues: Options/controller will crash if you don't have a controller connected
Why not set some error handling instead letting the game to just crash?

BTW, well done.
by TimeLoop
Sun Aug 25, 2013 10:00 am
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 19250

Re: My 4KB Hypnotic Thing, wanna share yours ?

substitute541 wrote:
TimeLoop wrote:Why running in the night???

ONLY for Love 0.8.0!!!
You really don't have to say "ONLY FOR Love 0.8.0" every time, 0.9.0 isn't released yet.
I thought it was already released. The wiki is full of 0.9.0 documentation.
by TimeLoop
Sat Aug 24, 2013 6:52 pm
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 19250

Re: My 4KB Hypnotic Thing, wanna share yours ?

Why running in the night???

ONLY for Love 0.8.0!!!
by TimeLoop
Fri Aug 23, 2013 7:54 am
Forum: Games and Creations
Topic: 7 Days Bad Luck - my first game ever, made in 7 days!
Replies: 14
Views: 7774

Re: 7 Days Bad Luck - my first game ever, made in 7 days!

I think you misunderstood me. I used love.draw() only once. I just didn't want to add another variable, that activates "WASD to move" if true, and to set that when is it true. Adding less than 30 tiles that have shapes of letters was easier. :D I have been looking through your code. I hav...
by TimeLoop
Thu Aug 22, 2013 7:45 pm
Forum: Games and Creations
Topic: 7 Days Bad Luck - my first game ever, made in 7 days!
Replies: 14
Views: 7774

Re: 7 Days Bad Luck - my first game ever, made in 7 days!

1 - I have no idea, why I didn't do that actually! Maybe I wanted to finish so quickly that I didn't want to rewrite the "button system". I'm thinking about writing a custom code snippet for detecting button press-down holding. You don't need to rewrite your code, just add the love functi...
by TimeLoop
Thu Aug 22, 2013 4:41 pm
Forum: Games and Creations
Topic: 7 Days Bad Luck - my first game ever, made in 7 days!
Replies: 14
Views: 7774

Re: 7 Days Bad Luck - my first game ever, made in 7 days!

I love this kind of Atari-retro-looking game!!! Keep up working on it. It looks amazing. Just a pair of tips: 1- If your game requires the player to repeately press the same key over and over, such as moving around the board/field, I think that you should use "love.setKeyRepeat()" to avoid...
by TimeLoop
Tue Aug 20, 2013 1:54 pm
Forum: Libraries and Tools
Topic: Manager Of TImed Object aNimations
Replies: 10
Views: 3907

Re: Manager Of TImed Object aNimations

Yep. I haven't worked with quads a lot, but AFAIK they are quads. I will add to the ToDo list. But I think I will add a different function for adding frames from a quad. For example, motion.newAnimmaniton() will be used to add an animation from a list of frames (basically, the way it works now) And...
by TimeLoop
Mon Aug 19, 2013 7:23 am
Forum: Libraries and Tools
Topic: Manager Of TImed Object aNimations
Replies: 10
Views: 3907

Re: Manager Of TImed Object aNimations

Eamonn wrote:Kind of, yeah. This is a spritesheet
I can only see a blue thing with some circles and squares.

But I think you are talking about quads. Isn't it?

That could be easy to implement.

[EDIT]

New version released, check out the first post for details. A lot of functionalities added!!!