Search found 256 matches

by Lap
Fri Jun 11, 2010 9:19 am
Forum: Support and Development
Topic: Finding the center of shapes (and their distance)
Replies: 4
Views: 1303

Finding the center of shapes (and their distance)

I have a lot of shapes, not bodies, that I need to find if are with a certain distance from another shape. The best I can think of is to to use shape:getBoundingBox() and then take the middle of the bounding box as it's position and then comparing this with the source shapes. I need to do this on a ...
by Lap
Fri Jun 11, 2010 8:04 am
Forum: Games and Creations
Topic: Multiplayer Component Based Space Combat
Replies: 12
Views: 9854

Re: Multiplayer Component Based Space Combat

Networking code is all LUBE so there's not too much left untested there. I've worked with Lua before on a very similar game to this one and it kind of makes me scared. Lua isn't the fastest code and a game like this needs to do a lot of line of sight checks for automated weapons. That combined with ...
by Lap
Fri Jun 11, 2010 7:59 am
Forum: Support and Development
Topic: Getting number of lines of printf
Replies: 15
Views: 4518

Re: Getting number of lines of printf

The method you have is similar to the one I'm using and both ways work poorly. They are only estimates and are unsatisfactory.

When you estimate like this you frequently get overestimating on some strings which in my case means boxes around text having varying amounts of ugly white space at the end.
by Lap
Fri Jun 11, 2010 7:21 am
Forum: Support and Development
Topic: Getting number of lines of printf
Replies: 15
Views: 4518

Getting number of lines of printf

If I am using printf for wordwrap there is no way to accurately determine how many lines a given string will be or how many vertical pixels it will take. I'd like to request this feature be added to future versions of Love.
by Lap
Sat Jun 05, 2010 9:15 pm
Forum: Support and Development
Topic: need help with a Multiplayer game
Replies: 7
Views: 2049

Re: need help with a Multiplayer game

I have not personally tested lube.easy yet and I probably won't be able to give it a quick go through any time soon. If anyone wants to experiment with it let us know your results.
by Lap
Sat Jun 05, 2010 2:18 am
Forum: Libraries and Tools
Topic: Goo: Gui and Animation library.
Replies: 63
Views: 61983

Re: Goo: Gui and Animation library.

This library is OFF THE HOOK! What is the license? I plan on submitting my program to Savannah.Gnu.Org and it needs me to specify the licenses of the libraries. As far as I know perky did not specify any licenses on github, in his documentation, or in the comment of any code so you should probably ...
by Lap
Sat Jun 05, 2010 2:07 am
Forum: Games and Creations
Topic: Munich Mini Game Jam 3 : Rural Löve
Replies: 8
Views: 4850

Re: Munich Mini Game Jam 3 : Rural Löve

rude wrote:Whoa. Major WTF.
Is that a good or bad thing?
by Lap
Sat Jun 05, 2010 1:49 am
Forum: Support and Development
Topic: need help with a Multiplayer game
Replies: 7
Views: 2049

Re: need help with a Multiplayer game

LUBE is in fact, not tricky, but it looks very overwhelming. The hardest part is just understanding the minimum you need to create a little client server model. I just recently created a simple model where players can fly ships around and have their positions and such updated, but there's a bit too ...
by Lap
Sun May 30, 2010 4:09 am
Forum: General
Topic: Notepad++ Auto-Complete Config for LÖVE 0.6.2
Replies: 23
Views: 38334

Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2

Thanks for making this.

It also looks like the board ate the attachment. Anyone have a copy?
by Lap
Fri May 21, 2010 8:17 pm
Forum: Games and Creations
Topic: Multiplayer Component Based Space Combat
Replies: 12
Views: 9854

Re: Multiplayer Component Based Space Combat

At the moment all you can do is fly around with your friends as I haven't actually made any working weapons. I'm focusing on the ship editor right now. I was initially planning on just making a multiplayer port of the freeware game Battleships Forever, but he doesn't seem very keen on that idea so I...