Search found 256 matches
- Fri Jun 11, 2010 9:19 am
- Forum: Support and Development
- Topic: Finding the center of shapes (and their distance)
- Replies: 4
- Views: 1303
Finding the center of shapes (and their distance)
I have a lot of shapes, not bodies, that I need to find if are with a certain distance from another shape. The best I can think of is to to use shape:getBoundingBox() and then take the middle of the bounding box as it's position and then comparing this with the source shapes. I need to do this on a ...
- Fri Jun 11, 2010 8:04 am
- Forum: Games and Creations
- Topic: Multiplayer Component Based Space Combat
- Replies: 12
- Views: 9854
Re: Multiplayer Component Based Space Combat
Networking code is all LUBE so there's not too much left untested there. I've worked with Lua before on a very similar game to this one and it kind of makes me scared. Lua isn't the fastest code and a game like this needs to do a lot of line of sight checks for automated weapons. That combined with ...
- Fri Jun 11, 2010 7:59 am
- Forum: Support and Development
- Topic: Getting number of lines of printf
- Replies: 15
- Views: 4518
Re: Getting number of lines of printf
The method you have is similar to the one I'm using and both ways work poorly. They are only estimates and are unsatisfactory.
When you estimate like this you frequently get overestimating on some strings which in my case means boxes around text having varying amounts of ugly white space at the end.
When you estimate like this you frequently get overestimating on some strings which in my case means boxes around text having varying amounts of ugly white space at the end.
- Fri Jun 11, 2010 7:21 am
- Forum: Support and Development
- Topic: Getting number of lines of printf
- Replies: 15
- Views: 4518
Getting number of lines of printf
If I am using printf for wordwrap there is no way to accurately determine how many lines a given string will be or how many vertical pixels it will take. I'd like to request this feature be added to future versions of Love.
- Sat Jun 05, 2010 9:15 pm
- Forum: Support and Development
- Topic: need help with a Multiplayer game
- Replies: 7
- Views: 2049
Re: need help with a Multiplayer game
I have not personally tested lube.easy yet and I probably won't be able to give it a quick go through any time soon. If anyone wants to experiment with it let us know your results.
- Sat Jun 05, 2010 2:18 am
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61983
Re: Goo: Gui and Animation library.
This library is OFF THE HOOK! What is the license? I plan on submitting my program to Savannah.Gnu.Org and it needs me to specify the licenses of the libraries. As far as I know perky did not specify any licenses on github, in his documentation, or in the comment of any code so you should probably ...
- Sat Jun 05, 2010 2:07 am
- Forum: Games and Creations
- Topic: Munich Mini Game Jam 3 : Rural Löve
- Replies: 8
- Views: 4850
Re: Munich Mini Game Jam 3 : Rural Löve
Is that a good or bad thing?rude wrote:Whoa. Major WTF.
- Sat Jun 05, 2010 1:49 am
- Forum: Support and Development
- Topic: need help with a Multiplayer game
- Replies: 7
- Views: 2049
Re: need help with a Multiplayer game
LUBE is in fact, not tricky, but it looks very overwhelming. The hardest part is just understanding the minimum you need to create a little client server model. I just recently created a simple model where players can fly ships around and have their positions and such updated, but there's a bit too ...
- Sun May 30, 2010 4:09 am
- Forum: General
- Topic: Notepad++ Auto-Complete Config for LÖVE 0.6.2
- Replies: 23
- Views: 38334
Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2
Thanks for making this.
It also looks like the board ate the attachment. Anyone have a copy?
It also looks like the board ate the attachment. Anyone have a copy?
- Fri May 21, 2010 8:17 pm
- Forum: Games and Creations
- Topic: Multiplayer Component Based Space Combat
- Replies: 12
- Views: 9854
Re: Multiplayer Component Based Space Combat
At the moment all you can do is fly around with your friends as I haven't actually made any working weapons. I'm focusing on the ship editor right now. I was initially planning on just making a multiplayer port of the freeware game Battleships Forever, but he doesn't seem very keen on that idea so I...