Search found 24 matches

by Philbywhizz
Sun Dec 05, 2021 5:24 am
Forum: Support and Development
Topic: ECS/Concord - resolved
Replies: 5
Views: 5674

Re: ECS/Concord - resolved

I'm also learning ECS using Concord so take this info with a grain of salt.

Rather than checking e.isSquare ~= nil, I think it would be better to use the API instead

Code: Select all

if e:has("isSquare") then
  -- draw square stuff
end
It makes the code easier to read (well for me it would).
by Philbywhizz
Fri Nov 19, 2021 7:42 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

I like, it looks a lot more lander-ish than the old moth.
by Philbywhizz
Tue Nov 09, 2021 9:52 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

There are many small tasks open in the issues section of togfoxy's repo. And since there's no real concept for it (yet?) many things can just be added as you please, if you think it could work. ppl just need to be open for feedback and different ideas I guess. Indeed there is lots to do, and we hop...
by Philbywhizz
Sun Oct 31, 2021 10:09 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

I love the concept, especially the bouncing.
by Philbywhizz
Fri Oct 29, 2021 5:45 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

Once the settings screen is implemented, just write the user settings to a file in the project's save folder. When the game is run, load that first and set window size accordingly. Then you only have to adjust things ONCE and you're set. :) I've done up a PR with a simple settings screen that does ...
by Philbywhizz
Thu Oct 28, 2021 10:10 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

I don't like that it is full screen by default. Full screen looks great though! (I have a repurposed 27" iMac running linux), but its a bit cumbersome switching back and forwards between full screen and window mode when developing (having a large screen means I have multiple windows and tabs op...
by Philbywhizz
Tue Oct 26, 2021 11:49 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

Yes, it is starting to look cool now. :)

I've just submitted a PR that adds a player name label to your lander (and also displays any network ones).
by Philbywhizz
Tue Oct 26, 2021 8:47 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

From my understanding of git and the way github works (someone else please point it out if I am wrong): You have your repo hosted on github (togfoxy/MarsLander) and a local copy of it on your machine. You push and pull from your local copy to the github copy. I (or anyone else) can fork your github ...
by Philbywhizz
Mon Oct 25, 2021 12:28 pm
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

Maybe we can start a new folder on github and we can convert the code over into the new folder? It can take as long as it takes to convert the functions over. That's not really the best way to do it. Git allows you to create branches for that kind of thing then merge it back into the main branch wh...
by Philbywhizz
Mon Oct 25, 2021 7:30 am
Forum: General
Topic: Mars Lander. Any collaborators? Noobs welcome.
Replies: 137
Views: 102657

Re: Mars Lander. Any collaborators? Noobs welcome.

I'd personally like to see the code being more organized into objects instead of having createobjects.lua, drawobjects.lua and the logic being in main.lua. I get the argument that self might be a bit complicated for total beginners but having stuff organized into their own files doesn't mean you ha...