Search found 30 matches

by Lynesth
Thu May 31, 2012 2:54 am
Forum: Support and Development
Topic: About dt...(edit: and something else)
Replies: 21
Views: 12461

Re: About dt...(edit: and something else)

I'm failing to find a tutorial that actually shows what are tables for...a lot of tutorials use tables, but no one really shows their functions in a way that a beginner can understand it...at least none of the tutorials that I've checked out. Lua tutorials that I find are...well, not advanced, but ...
by Lynesth
Thu May 31, 2012 12:46 am
Forum: Libraries and Tools
Topic: HC issue.
Replies: 3
Views: 1672

Re: HC issue.

Thank you for your answer, it seems that b:move() needs negatives values of x and y in my on_collide() function.

Anyway, thanks again ;)
by Lynesth
Thu May 31, 2012 12:42 am
Forum: Support and Development
Topic: About dt...(edit: and something else)
Replies: 21
Views: 12461

Re: About dt...(edit: and something else)

Edit : Seems I took too much time writing, the 10$man answered before me :( Hi. I'll try to do my best to answer you. So... Answer 1 : Your calculation is right. With 30fps, speed would be 6.6666666 and with 60fps it would be 3.333333333. Which means that, each frame, your player will move by 6.666...
by Lynesth
Mon May 28, 2012 8:32 am
Forum: Libraries and Tools
Topic: HC issue.
Replies: 3
Views: 1672

Re: HC issue.

Okay so after some tries I get get anywhere. So I'll keep commenting the part that should be working so that you can see it easily. By the way, it seems that's I did something wrong in love.update() because the ball sometimes jump much higher than usual. Especially if I open many .love at the same t...
by Lynesth
Sun May 27, 2012 2:17 pm
Forum: Libraries and Tools
Topic: HC issue.
Replies: 3
Views: 1672

HC issue.

Hi people. I'm having some trouble with Hardon Collider right now. I have 3 shapes, 1 for the player and 2 for... well, world. First method is using something like this, with shapes[1] (the circle) being the player. Everything goes great : shapes = { collider:addCircle(100, 100, 25), collider:addRec...
by Lynesth
Fri May 21, 2010 9:22 pm
Forum: Libraries and Tools
Topic: Color List
Replies: 2
Views: 1655

Re: Color List

kikito wrote:May I ask where did you get the values and names from?
http://en.wikipedia.org/wiki/List_of_colors =)
by Lynesth
Fri May 21, 2010 12:41 pm
Forum: Libraries and Tools
Topic: Color List
Replies: 2
Views: 1655

Color List

Hi there !

Don't know if it can be of any help to any of you but I DO use it so I thought I'd share it with you guys.

Here is a .lua I made (took some time :p) which contains 688 colors writen like this :

COLOR_NAME = {Red, Green, Blue}

Hoping it'll be useful to some people.

Lyn.
by Lynesth
Mon May 17, 2010 6:28 am
Forum: Support and Development
Topic: Advises and Help
Replies: 5
Views: 1688

Re: Advises and Help

Thanks for the push() and pop() thing, that made like I wanted just by adding two lines ! \o/

Thanks !

Lyn.
by Lynesth
Mon May 17, 2010 5:16 am
Forum: Support and Development
Topic: Advises and Help
Replies: 5
Views: 1688

Re: Advises and Help

Thanks for your answers, espescially the love.mousepressed thing ! =) .Here is where I've gotten so far : - Zooming in and out with the mouse wheel. - Zooming on the cursor (can't get it to work how I'd like it to). - Moving the camera by bringing the cursor near the edge of the screen without going...
by Lynesth
Sun May 16, 2010 11:27 am
Forum: Support and Development
Topic: Advises and Help
Replies: 5
Views: 1688

Advises and Help

Hi Everyone ! I'm pretty new to programing (BASIC doesn't count right :p) and Lua/LÖVE and this is my first post on the forum. By the way, excuse my english as it isn't my mother tongue. So if you don't understand something, don't feel bad asking me to explain again ^^ I'm actually making a game wit...